eb26ca7ae1
Merge pull request #101177 from akien-mga/1.1
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[1.1] Build fixes for modern toolchains + new portable 1.1-stable Linux binaries
2025-11-21 11:32:06 +01:00
c47810c33b
SCons: Ensure written files are properly flushed/closed
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Also add `core/method_bind_ext.inc` to `.gitignore`.
(cherry picked from commit ad2fb7d93b )
2025-01-06 07:58:05 +01:00
8ee6e3848e
OSX: Add support for building with osxcross
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(cherry picked from commit eb111c1d39 )
2025-01-06 07:57:56 +01:00
7ae44a055b
Linux: Default to builtin openssl, freetype, and zlib
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Fix support for cross-compilation, and fix handling of builtin libraries,
which would still attempt to link system libs and use system headers.
Also patch out GLU includes from GLEW, we don't need it, so that removes
another mandatory dependency.
(cherry picked from commit abf6a0919b )
2025-01-06 07:57:00 +01:00
a3a3cafbc8
SCons: Set explicit standards to C++98 and C11
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Godot 1.0 was developed at a time where compilers defaulted to C++98.
Also disable `-Wall` on debug builds, there are now hundreds of warnings
from newer compilers that would need to be fixed.
This would best be done by adding a new `warnings` SCons option, which would
also affect non-debug builds, but I have no intention to fix warnings in the
1.0 branch, the goal here is just to get it to compile for archival and game
preservation.
(cherry picked from commit a68e96b8c2 )
2025-01-06 07:45:24 +01:00
d3b42e41b0
version bump to stable
1.1-stable
2015-05-21 15:03:21 -03:00
bb5d46bb11
Merge branch 'master' of https://github.com/okamstudio/godot
2015-05-21 15:02:49 -03:00
6049479a99
Merge pull request #1951 from akien-mga/master
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Add input mapping GUI demo
2015-05-20 13:32:34 -03:00
d9e8cd4dde
Add input mapping GUI demo
2015-05-20 17:38:41 +02:00
1e50677594
fixes on sample importing
2015-05-19 23:37:04 -03:00
fec6aaffd8
more fixes
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fix ctrl-a for some cases, mentioned in #1704
fix toggling visibility not updating, fixes #1923
2015-05-19 23:07:11 -03:00
9f686563d0
fixed latin separation in label, broke it? for cjk
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changed non-separatable character detection so latin works properly.
This is probably incorrect. If you speak chinese, korean or japanese,
please help me fix it. closes #1935
2015-05-19 22:26:25 -03:00
221443c5a2
more fixes
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-only refuse to load an older file if version major is different, fixes
#1944
-fix drive letter default value, fixes #1939
2015-05-19 21:36:35 -03:00
f220183e40
fix a crash situation when starting a thread and other small fixes
2015-05-18 12:45:53 -03:00
5900e7f589
fix a compile error
2015-05-18 11:14:02 -03:00
e323cc0505
-Rename unexisting by nonexistant, closes #1940
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-Added function to retrieve list of actions fron InputMap
2015-05-18 10:20:54 -03:00
5272853cdc
-changed some copyrights to 2015
2015-05-17 18:19:24 -03:00
a44dd89c55
version bump to rc3
2015-05-17 17:35:44 -03:00
12bd89a39c
small description improvement
2015-05-17 17:19:12 -03:00
b6b346e8ae
added a built-in scene changer API, closes #1928
2015-05-17 16:33:35 -03:00
2696ecb769
reinstante focus into textedit after menu used in code editor
2015-05-17 15:38:24 -03:00
6e85ee3a43
fix crash on help, closes #1873
2015-05-17 14:17:57 -03:00
e72717e373
properly save external resources, fixes #1924
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added API to get scancode names to OS
2015-05-17 13:15:23 -03:00
0faaa729e7
Merge pull request #1927 from antonyjones67/RevertReadmeChange
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Put this back to fix web page.Will have to figure something else for …
2015-05-17 11:38:07 -03:00
a98236fe5e
Put this back to fix web page.Will have to figure something else for mainpage in doxygen.
2015-05-17 06:40:08 -06:00
adb709aa91
-Integers and Float should interpolate on animation, maybe fixes #1891 , please test
2015-05-16 18:16:11 -03:00
bbe9a37f1d
sleeping property now should work properly, fixes #1892
2015-05-16 17:54:36 -03:00
8482611f81
Merge branch 'master' of https://github.com/okamstudio/godot
2015-05-16 17:13:25 -03:00
1e382dbb18
-small motion demo, to better troubleshoot
2015-05-16 17:05:56 -03:00
27cb75112e
-bit slower execution in debug, but proper error reporting for get index and operators, fixes #1911
2015-05-16 16:32:46 -03:00
219dcaaa75
Merge pull request #1901 from guilhermefelipecgs/add_ignore_tags
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Ignore etags, ctags, gtags and cscope.
2015-05-16 16:20:38 -03:00
70c2c7a3f9
Merge pull request #1900 from guilhermefelipecgs/fix_#1898
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Fix find option in Help tab. #1898
2015-05-16 16:18:17 -03:00
2882ff1b7e
Merge pull request #1881 from NateWardawg/master
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Removed redundant code in the kinematic 3D demo.
2015-05-16 13:47:04 -03:00
4a523e22e0
Merge pull request #1880 from antonyjones67/DoxyFIle
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Added Doxyfile for Doxygen documentation. Had to modify codec.h becau…
2015-05-16 13:46:10 -03:00
744f778707
Merge pull request #1761 from est31/master
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Fix headless exporting bugs
2015-05-16 13:43:38 -03:00
3a1d8375f7
Merge pull request #1908 from vipsbpig/master
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fix multitouch release problem
2015-05-16 12:27:08 -03:00
bc3afc8ed8
fix multitouch release problem
2015-05-15 12:40:34 +08:00
c41ef699bc
Ignore etags, ctags, gtags and cscope.
2015-05-13 23:54:31 -03:00
96a86fdf75
Fix #1898
2015-05-13 23:27:13 -03:00
40c0e1993a
Fixes problem parsing config files using ConfigFile
2015-05-12 09:12:18 -03:00
3936ed882c
-Added lookat/get_angle_to functions in 2D, and a demo, closes #1843
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-Added get_viewport().get_mouse_pos() to replace Input.get_mouse_pos(), closes #1838
2015-05-12 08:17:09 -03:00
4363798608
-Fixed bug in translation remaps, also added proper demo, maybe fixes #1729
2015-05-12 07:31:15 -03:00
dc3d0bdf38
Translation Demo
2015-05-11 22:34:29 -03:00
17ccd8d9b7
fixs particles on 3d platformer demo, closes #1588
2015-05-11 21:39:42 -03:00
bcb184766f
-shadergraph now saved when on external file and modified, fixes #1832
2015-05-11 21:36:29 -03:00
bc0ef64bed
fixed crash on make resources unique menu option, fixes #1874
2015-05-11 21:23:29 -03:00
4b8745ad63
Merge branch 'master' of https://github.com/okamstudio/godot
2015-05-11 15:49:41 -03:00
b777bf5ff5
-Updated isometric 2d demo to work using the new isometric support, fixes #1849
2015-05-11 00:40:23 -03:00
67bf14bbbb
Removed redundant code in the kinematic 3D demo.
2015-05-10 17:39:38 -05:00
32b1b472af
-improved one-way collision handling in both dynamic and character bodies for 2D, fixes #1854
2015-05-10 19:24:09 -03:00