Disable d3d12
Some checks failed
Build Godot Engine / Build Windows ${{ matrix.name }} (godot-windows-release, Release Template, yes, template_release) (push) Waiting to run
Build Godot Engine / Build Windows ${{ matrix.name }} (godot-windows-debug, Debug Template, no, template_debug) (push) Failing after 21m35s
Build Godot Engine / Build Windows ${{ matrix.name }} (godot-windows-editor, Editor, yes, editor) (push) Has been cancelled
Some checks failed
Build Godot Engine / Build Windows ${{ matrix.name }} (godot-windows-release, Release Template, yes, template_release) (push) Waiting to run
Build Godot Engine / Build Windows ${{ matrix.name }} (godot-windows-debug, Debug Template, no, template_debug) (push) Failing after 21m35s
Build Godot Engine / Build Windows ${{ matrix.name }} (godot-windows-editor, Editor, yes, editor) (push) Has been cancelled
This commit is contained in:
@ -42,6 +42,7 @@ buildah run \
|
||||
"$CTR" \
|
||||
scons platform="$PLATFORM" \
|
||||
target="$TARGET" \
|
||||
d3d12=no \
|
||||
arch=x86_64 \
|
||||
precision=double \
|
||||
production="$PRODUCTION" \
|
||||
|
||||
Reference in New Issue
Block a user