Invalid materials or shaders will now interrupt the next chain in materials, closes #9570

This commit is contained in:
Juan Linietsky
2017-08-22 11:21:48 -03:00
parent 260e33178c
commit e54c4028ef

View File

@ -2186,7 +2186,7 @@ void RasterizerSceneGLES3::_add_geometry(RasterizerStorageGLES3::Geometry *p_geo
while (m->next_pass.is_valid()) {
m = storage->material_owner.getornull(m->next_pass);
if (!m)
if (!m || !m->shader || !m->shader->valid)
break;
_add_geometry_with_material(p_geometry, p_instance, p_owner, m, p_shadow);
}