Merge pull request #29427 from GDquest/doc-gdscript-assert

Improve @GDScript.assert documentation
This commit is contained in:
Rémi Verschelde
2019-06-04 09:23:33 +02:00
committed by GitHub

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@ -92,13 +92,13 @@
<argument index="0" name="condition" type="bool">
</argument>
<description>
Assert that the [code]condition[/code] is [code]true[/code] . If the [code]condition[/code] is [code]false[/code] a fatal error is generated and the program is halted. Useful for debugging to make sure a value is always [code]true[/code].
Asserts that the [code]condition[/code] is [code]true[/code] . If the [code]condition[/code] is [code]false[/code], an error is generated and the program is halted until you resume it. Only executes in debug builds, or when running the game from the editor. Use it for debugging purposes, to make sure a statement is [code]true[/code] during development.
[codeblock]
# Speed should always be between 0 and 20
# Imagine we always want speed to be between 0 and 20
speed = -10
assert(speed &lt; 20) # Is true and program continues
assert(speed &gt;= 0) # Is false and program stops
assert(speed &gt;= 0 &amp;&amp; speed &lt; 20) # Or combined
assert(speed &lt; 20) # True, the program will continue
assert(speed &gt;= 0) # False, the program will stop
assert(speed &gt;= 0 &amp;&amp; speed &lt; 20) # You can also combine the two conditional statements in one check
[/codeblock]
</description>
</method>