Fix error spam to due wrong use of reserve() in D3D12 driver.

This commit is contained in:
Dario
2025-04-29 10:42:55 -03:00
parent ce94b26de7
commit ddd3ced72d

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@ -4469,10 +4469,10 @@ void RenderingDeviceDriverD3D12::_command_bind_uniform_set(CommandBufferID p_cmd
}
#endif
last_bind->root_tables.resources.reserve(shader_set.num_root_params.resources);
last_bind->root_tables.resources.clear();
last_bind->root_tables.samplers.reserve(shader_set.num_root_params.samplers);
last_bind->root_tables.samplers.clear();
last_bind->root_tables.resources.reserve(shader_set.num_root_params.resources);
last_bind->root_tables.samplers.reserve(shader_set.num_root_params.samplers);
last_bind->uses++;
struct {