Fix error spam to due wrong use of reserve() in D3D12 driver.
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@ -4469,10 +4469,10 @@ void RenderingDeviceDriverD3D12::_command_bind_uniform_set(CommandBufferID p_cmd
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}
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#endif
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last_bind->root_tables.resources.reserve(shader_set.num_root_params.resources);
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last_bind->root_tables.resources.clear();
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last_bind->root_tables.samplers.reserve(shader_set.num_root_params.samplers);
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last_bind->root_tables.samplers.clear();
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last_bind->root_tables.resources.reserve(shader_set.num_root_params.resources);
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last_bind->root_tables.samplers.reserve(shader_set.num_root_params.samplers);
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last_bind->uses++;
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struct {
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