Merge pull request #36689 from eevee/patch-1

Fix inverted use of Camera2D.offset_v
This commit is contained in:
Rémi Verschelde
2020-03-03 10:39:12 +01:00
committed by GitHub

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@ -128,9 +128,9 @@ Transform2D Camera2D::get_camera_transform() {
} else {
if (v_ofs < 0) {
camera_pos.y = new_camera_pos.y + screen_size.y * 0.5 * drag_margin[MARGIN_TOP] * v_ofs;
} else {
camera_pos.y = new_camera_pos.y + screen_size.y * 0.5 * drag_margin[MARGIN_BOTTOM] * v_ofs;
} else {
camera_pos.y = new_camera_pos.y + screen_size.y * 0.5 * drag_margin[MARGIN_TOP] * v_ofs;
}
v_offset_changed = false;