Merge pull request #32519 from akien-mga/mono-fix-msbuild-vs

Mono: Fix detection of MsBuild from Visual Studio
This commit is contained in:
Rémi Verschelde
2019-10-03 18:01:37 +02:00
committed by GitHub

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@ -34,7 +34,7 @@ namespace GodotTools.Build
if (_msbuildToolsPath.Empty())
{
throw new FileNotFoundException($"Cannot find executable for '{BuildManager.PropNameMsbuildVs}'. Tried with path: {_msbuildToolsPath}");
throw new FileNotFoundException($"Cannot find executable for '{BuildManager.PropNameMsbuildVs}'.");
}
}
@ -142,7 +142,7 @@ namespace GodotTools.Build
int exitCode = Godot.OS.Execute(vsWherePath, vsWhereArgs,
blocking: true, output: (Godot.Collections.Array) outputArray);
if (exitCode == 0)
if (exitCode != 0)
return string.Empty;
if (outputArray.Count == 0)