CPUParticles2D: Fix fixed timestep interpolation after entering tree with emitting = false

This line was left over from earlier testing; the intended functionality
is now contained in _refresh_interpolation_state().

(cherry picked from commit 5892ddbe24)
This commit is contained in:
Ricardo Buring
2025-03-11 12:12:32 +01:00
committed by Rémi Verschelde
parent 1743124319
commit d1b0d9a506

View File

@ -1194,8 +1194,6 @@ void CPUParticles2D::_notification(int p_what) {
_refresh_interpolation_state();
set_physics_process_internal(emitting && _interpolation_data.interpolated_follow);
// If we are interpolated following, then reset physics interpolation
// when first appearing. This won't be called by canvas item, as in the
// following mode, is_physics_interpolated() is actually FALSE.