Don't disable Material and PlaceholderMaterial when disable_3d=yes

(cherry picked from commit 1f1be5fe9b)
This commit is contained in:
Ninni Pipping
2023-06-29 16:03:22 +02:00
committed by Yuri Sizov
parent bbfd9914c7
commit cbdad97829

View File

@ -695,6 +695,8 @@ void register_scene_types() {
GDREGISTER_CLASS(VisualShaderNodeParticleAccelerator);
GDREGISTER_CLASS(VisualShaderNodeParticleEmit);
GDREGISTER_VIRTUAL_CLASS(Material);
GDREGISTER_CLASS(PlaceholderMaterial);
GDREGISTER_CLASS(ShaderMaterial);
GDREGISTER_ABSTRACT_CLASS(CanvasItem);
GDREGISTER_CLASS(CanvasTexture);
@ -802,11 +804,9 @@ void register_scene_types() {
GDREGISTER_CLASS(TubeTrailMesh);
GDREGISTER_CLASS(RibbonTrailMesh);
GDREGISTER_CLASS(PointMesh);
GDREGISTER_VIRTUAL_CLASS(Material);
GDREGISTER_ABSTRACT_CLASS(BaseMaterial3D);
GDREGISTER_CLASS(StandardMaterial3D);
GDREGISTER_CLASS(ORMMaterial3D);
GDREGISTER_CLASS(PlaceholderMaterial);
GDREGISTER_CLASS(ProceduralSkyMaterial);
GDREGISTER_CLASS(PanoramaSkyMaterial);
GDREGISTER_CLASS(PhysicalSkyMaterial);