Merge pull request #105226 from bruvzg/vs_popup

Fix visual shader editor popups not using editor scale.
This commit is contained in:
Thaddeus Crews
2025-04-10 10:18:12 -05:00

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@ -3315,7 +3315,7 @@ void VisualShaderEditor::_edit_port_default_input(Object *p_button, int p_node,
popup_pref_size.width = 180;
break;
}
property_editor_popup->set_min_size(popup_pref_size);
property_editor_popup->set_min_size(popup_pref_size * EDSCALE);
property_editor->set_object_and_property(edited_property_holder.ptr(), "edited_property");
property_editor->update_property();