Merge pull request #105226 from bruvzg/vs_popup
Fix visual shader editor popups not using editor scale.
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@ -3315,7 +3315,7 @@ void VisualShaderEditor::_edit_port_default_input(Object *p_button, int p_node,
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popup_pref_size.width = 180;
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break;
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}
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property_editor_popup->set_min_size(popup_pref_size);
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property_editor_popup->set_min_size(popup_pref_size * EDSCALE);
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property_editor->set_object_and_property(edited_property_holder.ptr(), "edited_property");
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property_editor->update_property();
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