- Implemented support for fixed process on timer. Useful for cooldowns without the influence from framerate

similar to animation player (idle/fixed mode), where idle mode = old timer, fixed mode = fixed process implementation:
Example of the behaviour with a stream of bullets with timers on different frame rates:
https://gfycat.com/HeartyImpressiveIndiancow

- A change for more uniform ticks on fixed/idle

without this fix:
http://i.imgur.com/0TMQ6CG.png
with this fix:
http://i.imgur.com/3zYx16c.png
This commit is contained in:
Hearto Lazor
2015-05-10 10:00:26 -04:00
parent d1e4d6e997
commit bd1e54a8b7
2 changed files with 74 additions and 9 deletions

View File

@ -46,6 +46,11 @@ protected:
static void _bind_methods();
public:
enum TimerProcessMode {
TIMER_PROCESS_FIXED,
TIMER_PROCESS_IDLE,
};
void set_wait_time(float p_time);
float get_wait_time() const;
@ -60,7 +65,16 @@ public:
float get_time_left() const;
void set_timer_process_mode(TimerProcessMode p_mode);
TimerProcessMode get_timer_process_mode() const;
Timer();
private:
TimerProcessMode timer_process_mode;
void _set_process(bool p_process, bool p_force = false);
};
VARIANT_ENUM_CAST(Timer::TimerProcessMode);
#endif // TIMER_H