Fix Tree drag-and-drop scrolling having low FPS at low Physics Ticks per Second
Scrolling is now performed in process instead of physics process. This makes scrolling much smoother if Physics Ticks per Second is lower than the rendered FPS.
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@ -3879,7 +3879,7 @@ void Tree::gui_input(const Ref<InputEvent> &p_event) {
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if (drag_speed == 0) {
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drag_touching_deaccel = false;
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drag_touching = false;
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set_physics_process_internal(false);
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set_process_internal(false);
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} else {
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drag_touching_deaccel = true;
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}
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@ -3966,7 +3966,7 @@ void Tree::gui_input(const Ref<InputEvent> &p_event) {
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}
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if (drag_touching) {
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set_physics_process_internal(false);
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set_process_internal(false);
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drag_touching_deaccel = false;
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drag_touching = false;
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drag_speed = 0;
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@ -3981,7 +3981,7 @@ void Tree::gui_input(const Ref<InputEvent> &p_event) {
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drag_touching = DisplayServer::get_singleton()->is_touchscreen_available();
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drag_touching_deaccel = false;
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if (drag_touching) {
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set_physics_process_internal(true);
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set_process_internal(true);
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}
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if (mb->get_button_index() == MouseButton::LEFT) {
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@ -4461,7 +4461,7 @@ void Tree::_notification(int p_what) {
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case NOTIFICATION_DRAG_END: {
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drop_mode_flags = 0;
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scrolling = false;
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set_physics_process_internal(false);
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set_process_internal(false);
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queue_redraw();
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} break;
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@ -4469,21 +4469,21 @@ void Tree::_notification(int p_what) {
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single_select_defer = nullptr;
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if (theme_cache.scroll_speed > 0) {
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scrolling = true;
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set_physics_process_internal(true);
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set_process_internal(true);
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}
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} break;
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case NOTIFICATION_INTERNAL_PHYSICS_PROCESS: {
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case NOTIFICATION_INTERNAL_PROCESS: {
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if (drag_touching) {
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if (drag_touching_deaccel) {
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float pos = v_scroll->get_value();
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pos += drag_speed * get_physics_process_delta_time();
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pos += drag_speed * get_process_delta_time();
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bool turnoff = false;
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if (pos < 0) {
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pos = 0;
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turnoff = true;
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set_physics_process_internal(false);
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set_process_internal(false);
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drag_touching = false;
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drag_touching_deaccel = false;
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}
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@ -4495,7 +4495,7 @@ void Tree::_notification(int p_what) {
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v_scroll->set_value(pos);
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float sgn = drag_speed < 0 ? -1 : 1;
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float val = Math::abs(drag_speed);
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val -= 1000 * get_physics_process_delta_time();
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val -= 1000 * get_process_delta_time();
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if (val < 0) {
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turnoff = true;
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@ -4503,7 +4503,7 @@ void Tree::_notification(int p_what) {
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drag_speed = sgn * val;
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if (turnoff) {
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set_physics_process_internal(false);
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set_process_internal(false);
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drag_touching = false;
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drag_touching_deaccel = false;
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}
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@ -4526,7 +4526,7 @@ void Tree::_notification(int p_what) {
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point.y = mouse_position.y - (get_size().height - theme_cache.scroll_border);
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}
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point *= theme_cache.scroll_speed * get_physics_process_delta_time();
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point *= theme_cache.scroll_speed * get_process_delta_time();
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point += get_scroll();
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h_scroll->set_value(point.x);
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v_scroll->set_value(point.y);
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