Merge pull request #4526 from CowThing/classref-edit

Documenting Timer and AnimationPlayer
This commit is contained in:
Rémi Verschelde
2016-05-02 18:39:45 +02:00

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@ -2735,12 +2735,14 @@
<argument index="1" name="custom_blend" type="float" default="-1">
</argument>
<description>
Play a given animation by the animation name in reverse.
</description>
</method>
<method name="stop">
<argument index="0" name="reset" type="bool" default="true">
</argument>
<description>
Stop the currently playing animation.
</description>
</method>
<method name="stop_all">
@ -2900,6 +2902,7 @@
<argument index="0" name="delta" type="float">
</argument>
<description>
Used to skip ahead or skip back in an animation. Delta is the time in seconds to skip.
</description>
</method>
</methods>
@ -2908,6 +2911,7 @@
<argument index="0" name="name" type="String">
</argument>
<description>
Notifies when an animation starts playing.
</description>
</signal>
<signal name="animation_changed">
@ -38535,6 +38539,7 @@ This method controls whether the position between two cached points is interpola
</class>
<class name="Timer" inherits="Node" category="Core">
<brief_description>
A simple Timer node.
</brief_description>
<description>
Timer node. This is a simple node that will emit a timeout callback when the timer runs out. It can optionally be set to loop.
@ -38596,12 +38601,14 @@ This method controls whether the position between two cached points is interpola
<argument index="0" name="active" type="bool">
</argument>
<description>
Set whether the timer is active or not. An inactive timer will be paused until it is activated again.
</description>
</method>
<method name="is_active" qualifiers="const">
<return type="bool">
</return>
<description>
Return if the timer is active or not.
</description>
</method>
<method name="get_time_left" qualifiers="const">