Merge pull request #106464 from smix8/gridmap_scenario_fix

Fix GridMap scenario crash when outside tree
This commit is contained in:
Thaddeus Crews
2025-05-16 07:43:07 -05:00

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@ -83,7 +83,10 @@ bool GridMap::_set(const StringName &p_name, const Variant &p_value) {
Array meshes = p_value;
const RID scenario = get_world_3d()->get_scenario();
RID scenario;
if (is_inside_tree()) {
scenario = get_world_3d()->get_scenario();
}
for (int i = 0; i < meshes.size(); i++) {
BakedMesh bm;