Explicitly initialize TextureProgress's initial angle value.
(Hopefully) Fixes #3856 Fixes #6426 Fixes #6344
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@ -297,6 +297,7 @@ void TextureProgress::_bind_methods() {
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TextureProgress::TextureProgress()
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{
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mode=FILL_LEFT_TO_RIGHT;
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rad_init_angle=0;
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rad_center_off=Point2();
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rad_max_degrees=360;
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}
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