@ -376,7 +376,7 @@ void GPUParticles2D::_texture_changed() {
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// Changes to the texture need to trigger an update to make
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||||
// the editor redraw the sprite with the updated texture.
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if (texture.is_valid()) {
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update();
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||||
queue_redraw();
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||||
}
|
||||
}
|
||||
|
||||
|
||||
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