Merge pull request #108200 from KoBeWi/ret

Fix smoothed camera position with limits
This commit is contained in:
Thaddeus Crews
2025-07-03 12:21:18 -05:00

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@ -224,7 +224,7 @@ Transform2D Camera2D::get_camera_transform() {
Rect2 screen_rect(-screen_offset + ret_camera_pos, screen_size * zoom_scale);
if (limit_enabled && (!position_smoothing_enabled || !limit_smoothing_enabled)) {
Point2 bottom_right_corner = Point2(screen_rect.position + 2.0 * (camera_pos - screen_rect.position));
Point2 bottom_right_corner = Point2(screen_rect.position + 2.0 * (ret_camera_pos - screen_rect.position));
// Apply horizontal limiting.
if (bottom_right_corner.x - screen_rect.position.x > limit[SIDE_RIGHT] - limit[SIDE_LEFT]) {
// Split the difference horizontally (center it).