Merge pull request #2444 from TheHX/issue_2117

Fix for problem when drawing CollisionPolygon when parented (#2117)
This commit is contained in:
Juan Linietsky
2015-11-19 00:23:17 -03:00

View File

@ -113,6 +113,7 @@ bool CollisionPolygonEditor::forward_spatial_input_event(Camera* p_camera,const
return false;
Transform gt = node->get_global_transform();
Transform gi = gt.affine_inverse();
float depth = node->get_depth()*0.5;
Vector3 n = gt.basis.get_axis(2).normalized();
Plane p(gt.origin+n*depth,n);
@ -135,6 +136,8 @@ bool CollisionPolygonEditor::forward_spatial_input_event(Camera* p_camera,const
if (!p.intersects_ray(ray_from,ray_dir,&spoint))
break;
spoint = gi.xform(spoint);
Vector2 cpoint(spoint.x,spoint.y);
cpoint=CanvasItemEditor::get_singleton()->snap_point(cpoint);
@ -349,6 +352,8 @@ bool CollisionPolygonEditor::forward_spatial_input_event(Camera* p_camera,const
if (!p.intersects_ray(ray_from,ray_dir,&spoint))
break;
spoint = gi.xform(spoint);
Vector2 cpoint(spoint.x,spoint.y);
cpoint=CanvasItemEditor::get_singleton()->snap_point(cpoint);