Fix deadlock possibility in threaded load of materials

This commit is contained in:
Pedro J. Estébanez
2024-12-13 12:49:10 +01:00
parent 77dcf97d82
commit 9406926f8b
3 changed files with 15 additions and 3 deletions

View File

@ -157,9 +157,13 @@ void CanvasItemMaterial::flush_changes() {
}
void CanvasItemMaterial::_queue_shader_change() {
if (!_is_initialized()) {
return;
}
MutexLock lock(material_mutex);
if (_is_initialized() && !element.in_list()) {
if (!element.in_list()) {
dirty_materials.add(&element);
}
}

View File

@ -1878,9 +1878,13 @@ void BaseMaterial3D::flush_changes() {
}
void BaseMaterial3D::_queue_shader_change() {
if (!_is_initialized()) {
return;
}
MutexLock lock(material_mutex);
if (_is_initialized() && !element.in_list()) {
if (!element.in_list()) {
dirty_materials.add(&element);
}
}

View File

@ -1164,9 +1164,13 @@ void ParticleProcessMaterial::flush_changes() {
}
void ParticleProcessMaterial::_queue_shader_change() {
if (!_is_initialized()) {
return;
}
MutexLock lock(material_mutex);
if (_is_initialized() && !element.in_list()) {
if (!element.in_list()) {
dirty_materials.add(&element);
}
}