GL context: Define GLEW_NO_GLU to remove an unused dependency
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@ -15,7 +15,7 @@ if (env["platform"] in ["haiku", "osx", "windows", "x11"]):
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env.Append(CPPFLAGS=['-DGLEW_STATIC'])
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env.Append(CPPPATH=[thirdparty_dir])
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env.Append(CPPFLAGS=['-DGLEW_ENABLED'])
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env.Append(CPPFLAGS=['-DGLEW_ENABLED', '-DGLEW_NO_GLU'])
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# Godot source files
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env.add_source_files(env.drivers_sources, "*.cpp")
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