Enable setting of collision iterations in Physics2DServer
This allows fine-tuning of collision iterations for more accurate collision physics with a performance cost.
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@ -684,6 +684,8 @@ void Physics2DServer::_bind_methods() {
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ClassDB::bind_method(D_METHOD("set_active", "active"), &Physics2DServer::set_active);
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ClassDB::bind_method(D_METHOD("set_collision_iterations", "iterations"), &Physics2DServer::set_collision_iterations);
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ClassDB::bind_method(D_METHOD("get_process_info", "process_info"), &Physics2DServer::get_process_info);
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BIND_ENUM_CONSTANT(SPACE_PARAM_CONTACT_RECYCLE_RADIUS);
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