diff --git a/doc/classes/Physics2DServer.xml b/doc/classes/Physics2DServer.xml
index e72895c8384..bf64e8f77fb 100644
--- a/doc/classes/Physics2DServer.xml
+++ b/doc/classes/Physics2DServer.xml
@@ -1002,6 +1002,15 @@
Activates or deactivates the 2D physics engine.
+
+
+
+
+
+
+ Sets the amount of iterations for calculating velocities of colliding bodies. The greater the amount, the more accurate the collisions, but with a performance loss.
+
+
diff --git a/servers/physics_2d/physics_2d_server_sw.cpp b/servers/physics_2d/physics_2d_server_sw.cpp
index 809c5c40e06..794c1b6bc70 100644
--- a/servers/physics_2d/physics_2d_server_sw.cpp
+++ b/servers/physics_2d/physics_2d_server_sw.cpp
@@ -1315,6 +1315,10 @@ void Physics2DServerSW::set_active(bool p_active) {
active = p_active;
};
+void Physics2DServerSW::set_collision_iterations(int p_iterations) {
+ iterations = p_iterations;
+};
+
void Physics2DServerSW::init() {
doing_sync = false;
diff --git a/servers/physics_2d/physics_2d_server_sw.h b/servers/physics_2d/physics_2d_server_sw.h
index c8f443e3b61..c17916ec414 100644
--- a/servers/physics_2d/physics_2d_server_sw.h
+++ b/servers/physics_2d/physics_2d_server_sw.h
@@ -284,6 +284,8 @@ public:
virtual void end_sync();
virtual void finish();
+ virtual void set_collision_iterations(int p_iterations);
+
virtual bool is_flushing_queries() const { return flushing_queries; }
int get_process_info(ProcessInfo p_info);
diff --git a/servers/physics_2d/physics_2d_server_wrap_mt.h b/servers/physics_2d/physics_2d_server_wrap_mt.h
index eec0a3933f6..98fb2a2d26d 100644
--- a/servers/physics_2d/physics_2d_server_wrap_mt.h
+++ b/servers/physics_2d/physics_2d_server_wrap_mt.h
@@ -304,6 +304,7 @@ public:
FUNC1(free, RID);
FUNC1(set_active, bool);
+ FUNC1(set_collision_iterations, int);
virtual void init();
virtual void step(real_t p_step);
diff --git a/servers/physics_2d_server.cpp b/servers/physics_2d_server.cpp
index 71e3bf8ae89..bcb8c6d3310 100644
--- a/servers/physics_2d_server.cpp
+++ b/servers/physics_2d_server.cpp
@@ -684,6 +684,8 @@ void Physics2DServer::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_active", "active"), &Physics2DServer::set_active);
+ ClassDB::bind_method(D_METHOD("set_collision_iterations", "iterations"), &Physics2DServer::set_collision_iterations);
+
ClassDB::bind_method(D_METHOD("get_process_info", "process_info"), &Physics2DServer::get_process_info);
BIND_ENUM_CONSTANT(SPACE_PARAM_CONTACT_RECYCLE_RADIUS);
diff --git a/servers/physics_2d_server.h b/servers/physics_2d_server.h
index 40c58ecac50..cfc6d3f3e69 100644
--- a/servers/physics_2d_server.h
+++ b/servers/physics_2d_server.h
@@ -593,6 +593,8 @@ public:
virtual bool is_flushing_queries() const = 0;
+ virtual void set_collision_iterations(int iterations) = 0;
+
enum ProcessInfo {
INFO_ACTIVE_OBJECTS,