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This commit is contained in:
2025-12-02 13:35:07 +01:00
parent b1d2f4bae9
commit 7358ab696e
2 changed files with 64 additions and 75 deletions

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@ -1,42 +1,26 @@
name: Build Godot Engine
on:
push:
branches: ["customized-moa"]
create:
tags:
- "v*"
branches: [ "customized-moa" ]
jobs:
build-engine:
name: Build Engine
build-windows:
name: Build Windows ${{ matrix.name }}
runs-on: ubuntu-latest
# Run the entire job inside your new builder container
container:
image: gitea.212.63.210.91.nip.io/${{ gitea.repository_owner }}/godot-builder-windows:513d6efc259bb974ee2078adfa5f0994d0796a57
# Credentials are required to pull from your private registry
credentials:
username: ${{ gitea.actor }}
password: ${{ secrets.USER_PACKAGE_PASSWORD }}
# Note: If this fails to pull due to SSL, we may need to use a 'docker run' step approach instead.
# Run on Host (so Checkout works)
strategy:
fail-fast: false
matrix:
include:
# Windows Editor
- name: Editor
target: editor
production: yes
artifact_name: godot-windows-editor
# Windows Debug Template (For testing game logic)
- name: Debug Template
target: template_debug
production: no
artifact_name: godot-windows-debug
# Windows Release Template (For final export)
- name: Release Template
target: template_release
production: yes
@ -48,64 +32,20 @@ jobs:
with:
submodules: recursive
# NEW STEP: Patch the build file to force linking HID
- name: Patch SCons for Fedora
run: |
# Find the line defining LIBS and inject 'hid' and 'setupapi'
# This ensures they come AFTER the object files
sed -i "s/env.Append(LIBS=\['mingw32'/env.Append(LIBS=\['mingw32', 'hid', 'setupapi'/" platform/windows/detect.py
# Optional: Verify the change
grep "env.Append(LIBS=" platform/windows/detect.py
- name: Compile with SCons
run: |
# --- SMART CORE DETECTION ---
# Default to hardware limit if no quota is found
REAL_CORES=$(nproc)
# Check Cgroup V2 (Fedora / Modern K8s)
if [ -f /sys/fs/cgroup/cpu.max ]; then
# Read quota and period (e.g., "700000 100000")
read QUOTA PERIOD < /sys/fs/cgroup/cpu.max
if [ "$QUOTA" != "max" ]; then
# Calculate limit: Quota / Period (e.g., 700000 / 100000 = 7)
REAL_CORES=$(( QUOTA / PERIOD ))
fi
# Check Cgroup V1 (Older K8s / Docker)
elif [ -f /sys/fs/cgroup/cpu/cpu.cfs_quota_us ]; then
QUOTA=$(cat /sys/fs/cgroup/cpu/cpu.cfs_quota_us)
PERIOD=$(cat /sys/fs/cgroup/cpu/cpu.cfs_period_us)
if [ "$QUOTA" -gt 0 ]; then
REAL_CORES=$(( QUOTA / PERIOD ))
fi
fi
# Safety: Ensure we use at least 1 core
if [ "$REAL_CORES" -lt 1 ]; then REAL_CORES=1; fi
echo "Hardware has $(nproc) cores. Container limit is ${REAL_CORES} cores."
# -----------------------------
echo "Compiling ${{ matrix.name }}..."
# Godot 4 SCons Command
nice -n 10 scons platform=windows \
target=${{ matrix.target }} \
d3d12=no \
arch=x86_64 \
precision=double \
production=${{ matrix.production }} \
LINKFLAGS="-lhid -lsetupapi" \
-j$REAL_CORES
- name: Verify Output
run: ls -l bin/
uses: docker://quay.io/buildah/stable
env:
REGISTRY: gitea.212.63.210.91.nip.io
IMAGE_TAG: godot-builder-windows:513d6efc259bb974ee2078adfa5f0994d0796a57
USERNAME: ${{ gitea.actor }}
PASSWORD: ${{ secrets.USER_PACKAGE_PASSWORD }}
with:
entrypoint: /bin/sh
# Just run the file! No messy YAML strings.
args: .gitea/workflows/scripts/build-with-buildah.sh
- name: Upload Artifacts
uses: actions/upload-artifact@v3
with:
name: ${{ matrix.artifact_name }}
# Corrected from *.dll to *.exe (Godot templates are executables)
path: bin/*.exe
path: bin/*.exe

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@ -0,0 +1,49 @@
#!/bin/sh
set -e # Exit on error
# --- 1. CONFIGURATION ---
# We read these from Environment Variables passed by the workflow
# This makes the script reusable for Windows, Linux, etc.
FULL_IMAGE_URL="$REGISTRY/$OWNER/$IMAGE_NAME:$IMAGE_TAG"
echo "------------------------------------------------"
echo "Task Runner: Starting Buildah Orchestration"
echo "Target: $PLATFORM / $TARGET"
echo "Image: $FULL_IMAGE_URL"
echo "------------------------------------------------"
# --- 2. LOGIN ---
echo "Logging into registry..."
# Note: We use --password-stdin for security so the secret isn't in process list
echo "$PASSWORD" | buildah login -u "$USERNAME" --password-stdin --tls-verify=false --storage-driver=vfs "$REGISTRY"
# --- 3. CREATE CONTAINER ---
echo "Pulling image and creating working container..."
# We capture the Container ID (CTR)
CTR=$(buildah from --tls-verify=false --storage-driver=vfs "$FULL_IMAGE_URL")
# --- 4. EXECUTE BUILD ---
echo "Running SCons inside container..."
# Explaining the flags:
# -v "$PWD":/src -> Mounts the host workspace (your code) into the container at /src
# -w /src -> Sets working directory to /src
# --env ... -> Passes variables needed strictly for the build (optional)
# scons ... -> The actual compile command
buildah run \
--volume "$PWD":/src \
--working-dir /src \
"$CTR" \
scons platform="$PLATFORM" \
target="$TARGET" \
arch=x86_64 \
precision=double \
production="$PRODUCTION" \
use_llvm=yes \
use_mingw=yes \
-j$(nproc)
# --- 5. CLEANUP ---
echo "Build successful. Removing container..."
buildah rm "$CTR"