Run in buildah
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Build Godot Engine / Build Windows ${{ matrix.name }} (godot-windows-debug, Debug Template, no, template_debug) (push) Failing after 19s
Build Godot Engine / Build Windows ${{ matrix.name }} (godot-windows-editor, Editor, yes, editor) (push) Failing after 18s
Build Godot Engine / Build Windows ${{ matrix.name }} (godot-windows-release, Release Template, yes, template_release) (push) Has been cancelled
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Build Godot Engine / Build Windows ${{ matrix.name }} (godot-windows-debug, Debug Template, no, template_debug) (push) Failing after 19s
Build Godot Engine / Build Windows ${{ matrix.name }} (godot-windows-editor, Editor, yes, editor) (push) Failing after 18s
Build Godot Engine / Build Windows ${{ matrix.name }} (godot-windows-release, Release Template, yes, template_release) (push) Has been cancelled
This commit is contained in:
@ -1,42 +1,26 @@
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name: Build Godot Engine
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on:
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push:
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branches: ["customized-moa"]
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create:
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tags:
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- "v*"
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branches: [ "customized-moa" ]
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jobs:
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build-engine:
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name: Build Engine
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build-windows:
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name: Build Windows ${{ matrix.name }}
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runs-on: ubuntu-latest
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# Run the entire job inside your new builder container
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container:
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image: gitea.212.63.210.91.nip.io/${{ gitea.repository_owner }}/godot-builder-windows:513d6efc259bb974ee2078adfa5f0994d0796a57
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# Credentials are required to pull from your private registry
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credentials:
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username: ${{ gitea.actor }}
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password: ${{ secrets.USER_PACKAGE_PASSWORD }}
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# Note: If this fails to pull due to SSL, we may need to use a 'docker run' step approach instead.
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# Run on Host (so Checkout works)
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strategy:
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fail-fast: false
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matrix:
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include:
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# Windows Editor
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- name: Editor
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target: editor
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production: yes
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artifact_name: godot-windows-editor
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# Windows Debug Template (For testing game logic)
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- name: Debug Template
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target: template_debug
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production: no
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artifact_name: godot-windows-debug
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# Windows Release Template (For final export)
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- name: Release Template
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target: template_release
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production: yes
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@ -48,64 +32,20 @@ jobs:
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with:
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submodules: recursive
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# NEW STEP: Patch the build file to force linking HID
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- name: Patch SCons for Fedora
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run: |
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# Find the line defining LIBS and inject 'hid' and 'setupapi'
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# This ensures they come AFTER the object files
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sed -i "s/env.Append(LIBS=\['mingw32'/env.Append(LIBS=\['mingw32', 'hid', 'setupapi'/" platform/windows/detect.py
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# Optional: Verify the change
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grep "env.Append(LIBS=" platform/windows/detect.py
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- name: Compile with SCons
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run: |
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# --- SMART CORE DETECTION ---
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# Default to hardware limit if no quota is found
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REAL_CORES=$(nproc)
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# Check Cgroup V2 (Fedora / Modern K8s)
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if [ -f /sys/fs/cgroup/cpu.max ]; then
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# Read quota and period (e.g., "700000 100000")
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read QUOTA PERIOD < /sys/fs/cgroup/cpu.max
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if [ "$QUOTA" != "max" ]; then
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# Calculate limit: Quota / Period (e.g., 700000 / 100000 = 7)
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REAL_CORES=$(( QUOTA / PERIOD ))
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fi
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# Check Cgroup V1 (Older K8s / Docker)
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elif [ -f /sys/fs/cgroup/cpu/cpu.cfs_quota_us ]; then
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QUOTA=$(cat /sys/fs/cgroup/cpu/cpu.cfs_quota_us)
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PERIOD=$(cat /sys/fs/cgroup/cpu/cpu.cfs_period_us)
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if [ "$QUOTA" -gt 0 ]; then
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REAL_CORES=$(( QUOTA / PERIOD ))
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fi
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fi
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# Safety: Ensure we use at least 1 core
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if [ "$REAL_CORES" -lt 1 ]; then REAL_CORES=1; fi
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echo "Hardware has $(nproc) cores. Container limit is ${REAL_CORES} cores."
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# -----------------------------
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echo "Compiling ${{ matrix.name }}..."
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# Godot 4 SCons Command
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nice -n 10 scons platform=windows \
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target=${{ matrix.target }} \
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d3d12=no \
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arch=x86_64 \
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precision=double \
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production=${{ matrix.production }} \
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LINKFLAGS="-lhid -lsetupapi" \
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-j$REAL_CORES
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- name: Verify Output
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run: ls -l bin/
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uses: docker://quay.io/buildah/stable
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env:
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REGISTRY: gitea.212.63.210.91.nip.io
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IMAGE_TAG: godot-builder-windows:513d6efc259bb974ee2078adfa5f0994d0796a57
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USERNAME: ${{ gitea.actor }}
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PASSWORD: ${{ secrets.USER_PACKAGE_PASSWORD }}
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with:
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entrypoint: /bin/sh
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# Just run the file! No messy YAML strings.
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args: .gitea/workflows/scripts/build-with-buildah.sh
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- name: Upload Artifacts
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uses: actions/upload-artifact@v3
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with:
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name: ${{ matrix.artifact_name }}
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# Corrected from *.dll to *.exe (Godot templates are executables)
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path: bin/*.exe
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path: bin/*.exe
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49
.gitea/workflows/scripts/build-with-buildah.sh
Normal file
49
.gitea/workflows/scripts/build-with-buildah.sh
Normal file
@ -0,0 +1,49 @@
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#!/bin/sh
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set -e # Exit on error
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# --- 1. CONFIGURATION ---
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# We read these from Environment Variables passed by the workflow
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# This makes the script reusable for Windows, Linux, etc.
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FULL_IMAGE_URL="$REGISTRY/$OWNER/$IMAGE_NAME:$IMAGE_TAG"
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echo "------------------------------------------------"
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echo "Task Runner: Starting Buildah Orchestration"
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echo "Target: $PLATFORM / $TARGET"
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echo "Image: $FULL_IMAGE_URL"
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echo "------------------------------------------------"
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# --- 2. LOGIN ---
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echo "Logging into registry..."
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# Note: We use --password-stdin for security so the secret isn't in process list
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echo "$PASSWORD" | buildah login -u "$USERNAME" --password-stdin --tls-verify=false --storage-driver=vfs "$REGISTRY"
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# --- 3. CREATE CONTAINER ---
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echo "Pulling image and creating working container..."
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# We capture the Container ID (CTR)
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CTR=$(buildah from --tls-verify=false --storage-driver=vfs "$FULL_IMAGE_URL")
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# --- 4. EXECUTE BUILD ---
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echo "Running SCons inside container..."
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# Explaining the flags:
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# -v "$PWD":/src -> Mounts the host workspace (your code) into the container at /src
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# -w /src -> Sets working directory to /src
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# --env ... -> Passes variables needed strictly for the build (optional)
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# scons ... -> The actual compile command
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buildah run \
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--volume "$PWD":/src \
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--working-dir /src \
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"$CTR" \
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scons platform="$PLATFORM" \
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target="$TARGET" \
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arch=x86_64 \
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precision=double \
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production="$PRODUCTION" \
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use_llvm=yes \
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use_mingw=yes \
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-j$(nproc)
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# --- 5. CLEANUP ---
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echo "Build successful. Removing container..."
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buildah rm "$CTR"
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