Merge pull request #96629 from ditiem-games/path2d
Fix Animated Path2D doesn't update PathFollow2D progress when scene is running.
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@ -167,17 +167,16 @@ void Path2D::_curve_changed() {
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return;
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}
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if (!Engine::get_singleton()->is_editor_hint() && !get_tree()->is_debugging_paths_hint()) {
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return;
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}
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queue_redraw();
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for (int i = 0; i < get_child_count(); i++) {
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PathFollow2D *follow = Object::cast_to<PathFollow2D>(get_child(i));
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if (follow) {
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follow->path_changed();
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}
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}
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if (Engine::get_singleton()->is_editor_hint() || get_tree()->is_debugging_paths_hint()) {
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queue_redraw();
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}
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}
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void Path2D::set_curve(const Ref<Curve2D> &p_curve) {
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