Fixes crash on queue free scene node in editor
Update scene/main/node.cpp Co-authored-by: Lukas Tenbrink <lukas.tenbrink@gmail.com>
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@ -279,7 +279,13 @@ void Node::_notification(int p_notification) {
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ERR_PRINT("Attempted to free a node that is currently added to the SceneTree from a thread. This is not permitted, use queue_free() instead. Node has not been freed.");
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return;
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}
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#ifdef TOOLS_ENABLED
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if (Engine::get_singleton()->is_editor_hint() && data.tree && this == data.tree->get_edited_scene_root()) {
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cancel_free();
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ERR_PRINT(vformat("Something attempted to free the root Node of a scene (\"%s\"). This is not supported inside the editor, so the Node was not freed.", get_name()));
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return;
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}
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#endif
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if (data.owner) {
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_clean_up_owner();
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}
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