macOS: Process first click event without requiring focus

This improves the user experience for macOS users, to be consistent with
other macOS applications. When a Godot window is not focused, and the
user clicks on the window, the event is forwarded to the receiving
control to be processed as if the window was already focused.
This commit is contained in:
Stuart Carnie
2025-05-13 05:21:51 +10:00
parent 19bb18716e
commit 544ab4ccab

View File

@ -68,6 +68,10 @@
@implementation GodotContentView
- (BOOL)acceptsFirstMouse:(NSEvent *)event {
return YES;
}
- (void)setFrameSize:(NSSize)newSize {
DisplayServerMacOS *ds = (DisplayServerMacOS *)DisplayServer::get_singleton();
if (ds && ds->has_window(window_id)) {