Merge pull request #110410 from BastiaanOlij/fix_stereo_label3d_fixed_size
Fix fixed size flag on StandardMaterial3D when rendering in stereo
This commit is contained in:
@ -1357,7 +1357,7 @@ void vertex() {)";
|
||||
if (flags[FLAG_FIXED_SIZE]) {
|
||||
code += R"(
|
||||
// Fixed Size: Enabled
|
||||
if (PROJECTION_MATRIX[3][3] != 0.0) {
|
||||
if (PROJECTION_MATRIX[2][3] == 0.0) {
|
||||
// Orthogonal matrix; try to do about the same with viewport size.
|
||||
float h = abs(1.0 / (2.0 * PROJECTION_MATRIX[1][1]));
|
||||
// Consistent with vertical FOV (Keep Height).
|
||||
@ -1367,7 +1367,7 @@ void vertex() {)";
|
||||
MODELVIEW_MATRIX[2] *= sc;
|
||||
} else {
|
||||
// Scale by depth.
|
||||
float sc = -(MODELVIEW_MATRIX)[3].z;
|
||||
float sc = length((MODELVIEW_MATRIX)[3].xyz);
|
||||
MODELVIEW_MATRIX[0] *= sc;
|
||||
MODELVIEW_MATRIX[1] *= sc;
|
||||
MODELVIEW_MATRIX[2] *= sc;
|
||||
|
||||
Reference in New Issue
Block a user