Improve image loading performance in the asset library
This closes #31614.
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@ -827,7 +827,7 @@ void EditorAssetLibrary::_image_request_completed(int p_status, int p_code, cons
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void EditorAssetLibrary::_update_image_queue() {
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int max_images = 2;
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const int max_images = 6;
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int current_images = 0;
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List<int> to_delete;
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