Fix GLTF crash when the material is not set.

Sometimes there are meshes that doesn't have materials, so make sure to check this case before extracting the name.
This commit is contained in:
Andrea Catania
2021-07-23 11:54:22 +02:00
committed by GitHub
parent 515670351a
commit 2cd347f4fa

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@ -2796,7 +2796,7 @@ Error GLTFDocument::_parse_meshes(Ref<GLTFState> state) {
mat = mat3d;
}
import_mesh->add_surface(primitive, array, morphs, Dictionary(), mat, mat->get_name());
import_mesh->add_surface(primitive, array, morphs, Dictionary(), mat, mat.is_valid() ? mat->get_name() : String());
}
Vector<float> blend_weights;