Fix in editor drag and dropping a Node to generic NodePath property

This commit is contained in:
kleonc
2022-07-22 18:29:10 +02:00
parent 79463aa5de
commit 07118d7094

View File

@ -3177,6 +3177,11 @@ bool EditorPropertyNodePath::is_drop_valid(const Dictionary &p_drag_data) const
Node *dropped_node = get_tree()->get_edited_scene_root()->get_node(nodes[0]);
ERR_FAIL_NULL_V(dropped_node, false);
if (valid_types.is_empty()) {
// No type requirements specified so any type is valid.
return true;
}
for (const StringName &E : valid_types) {
if (dropped_node->is_class(E)) {
return true;