Fix in editor drag and dropping a Node to generic NodePath property
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@ -3177,6 +3177,11 @@ bool EditorPropertyNodePath::is_drop_valid(const Dictionary &p_drag_data) const
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Node *dropped_node = get_tree()->get_edited_scene_root()->get_node(nodes[0]);
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ERR_FAIL_NULL_V(dropped_node, false);
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if (valid_types.is_empty()) {
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// No type requirements specified so any type is valid.
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return true;
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}
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for (const StringName &E : valid_types) {
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if (dropped_node->is_class(E)) {
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return true;
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