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b4c6cc7d82d1fcdb3bed734c4e22c19e012c84df
godot
/
servers
/
rendering
/
renderer_rd
/
shaders
/
environment
History
Khasehemwy
d950f5f838
Use Reverse Z for the depth buffer
2024-04-04 13:54:15 +02:00
..
gi.glsl
Use Reverse Z for the depth buffer
2024-04-04 13:54:15 +02:00
SCsub
…
sdfgi_debug_probes.glsl
…
sdfgi_debug.glsl
…
sdfgi_direct_light.glsl
…
sdfgi_integrate.glsl
…
sdfgi_preprocess.glsl
Fixup SDFGI shader compilation error after
#80390
2024-01-03 08:51:08 +01:00
sky.glsl
Use Reverse Z for the depth buffer
2024-04-04 13:54:15 +02:00
volumetric_fog_process.glsl
Use Reverse Z for the depth buffer
2024-04-04 13:54:15 +02:00
volumetric_fog.glsl
replace sampler arrays with constant sampler elements
2023-06-22 01:11:57 +03:00
voxel_gi_debug.glsl
…
voxel_gi_sdf.glsl
…
voxel_gi.glsl
Use best fit normals for storing screen space normals
2023-12-21 14:41:29 -07:00