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b4c6cc7d82d1fcdb3bed734c4e22c19e012c84df
godot/servers/rendering/renderer_rd
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Rémi Verschelde 7d03b1de0b Style: Trim trailing whitespace and ensure newline at EOF
Found by apply the file_format checks again via #91597.
2024-05-08 10:12:46 +02:00
..
effects
Merge pull request #91480 from clayjohn/Mobile-mipmaps-bug
2024-05-07 14:25:42 +02:00
environment
[Core] Add scalar versions of Vector* min/max/clamp/snap(ped)
2024-05-02 10:31:13 +02:00
forward_clustered
reverted naming to premul alpha (no T)
2024-05-01 22:24:49 +02:00
forward_mobile
Fix shader error on mobile when using LIGHT_VERTEX
2024-05-04 11:02:05 -07:00
shaders
Style: Trim trailing whitespace and ensure newline at EOF
2024-05-08 10:12:46 +02:00
spirv-reflect
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storage_rd
Merge pull request #91545 from clayjohn/RD-shadow-atlas
2024-05-04 11:52:45 +02:00
cluster_builder_rd.cpp
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cluster_builder_rd.h
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framebuffer_cache_rd.cpp
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framebuffer_cache_rd.h
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pipeline_cache_rd.cpp
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pipeline_cache_rd.h
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renderer_canvas_render_rd.cpp
Fixes SDF Collision Enable/Disable
2024-04-22 20:27:56 -07:00
renderer_canvas_render_rd.h
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renderer_compositor_rd.cpp
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renderer_compositor_rd.h
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renderer_scene_render_rd.cpp
Fixed unshaded mode lightmaps
2024-04-17 10:38:54 +01:00
renderer_scene_render_rd.h
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SCsub
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shader_rd.cpp
Reduce and prevent unnecessary random-access to List
2024-05-04 16:08:55 +02:00
shader_rd.h
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uniform_set_cache_rd.cpp
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uniform_set_cache_rd.h
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