73470e1b16
Expose set/get_tab_button_icon() to scripting
2022-08-22 11:08:38 -03:00
0a8d5d7098
Bump version to 3.6-beta
2022-08-05 18:51:38 +02:00
b087538119
Add an XML schema for documentation
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This makes it easier to spot syntax errors when editing the
class reference. The schema is referenced locally so validation
can still work offline.
Each class XML's schema conformance is also checked on GitHub Actions.
2022-03-16 23:01:02 +01:00
ebd8101546
Sort and group theme properties in docs, improve formatting for theme and enums
2021-12-01 22:48:17 +03:00
14c366ddd7
Bump version to 3.5-beta
2021-11-05 16:10:17 +01:00
b4d6afb7ad
Expose TabContainer's tab hidding for scripts
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(cherry picked from commit 7ce02b642e )
2021-09-27 18:06:36 +02:00
fcbe5a3fde
Add theme item descriptions to the online documentation
2021-08-06 18:20:51 +03:00
f5836b40d4
doc: Use self-closing tags for return and argument
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For the time being we don't support writing a description for those, preferring
having all details in the method's description.
Using self-closing tags saves half the lines, and prevents contributors from
thinking that they should write the argument or return documentation there.
(cherry picked from commit 7adf4cc9b5 )
2021-08-03 10:20:19 +02:00
d54c13ac1a
Tabs: Remove unused 'panel' stylebox from default theme
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Cf. https://github.com/godotengine/godot/issues/37875#issuecomment-625297308 .
(cherry picked from commit cd8d321961 )
2021-04-29 12:30:10 +02:00
c3272997cd
doc: Update classref headers with 3.4 version
2021-04-26 13:15:29 +02:00
596169d7df
class reference proofreading
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(cherry picked from commit 8455e901f3 )
2021-03-26 09:49:07 +01:00
1aba997d75
doc: Sync classref with 3.3 version bump
2021-03-23 13:40:34 +01:00
b472d5366c
Fix typo in Tabs doc.
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I don't know enough about grammar to say why the "ing" suffix is
correct, but I'm reasonably sure it is :)
(cherry picked from commit 3826f3348f )
2020-11-11 15:30:56 +01:00
2d848227cf
Add 'get_previous_tab()' to 'Tabs'
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(cherry picked from commit 2b319889cb )
2020-09-24 14:43:10 +02:00
3739f03d98
Add LOTS of missing docs
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(cherry picked from commit e103f21a40 )
2020-03-13 17:26:30 +01:00
2d20fc39aa
doc: Drop unused 'category' property from header
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We already removed it from the online docs with #35132 .
Currently it can only be "Built-In Types" (Variant types) or "Core"
(everything else), which is of limited use.
We might also want to consider dropping it from `ClassDB` altogether
in Godot 4.0.
2020-01-26 16:02:39 +01:00
538baea208
Complete the SplitContainer and Tabs documentations
2020-01-05 20:03:08 -03:00
9580c2b13e
TreeItem: Rename new button disable method to set_button_disabled
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Follow-up to #30408 .
Also sync classref with current source.
2019-07-09 09:17:42 +02:00
c6cea6e9b3
doc: Add default values to all properties
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Thanks to @bojidar-bg's impressive work in #29380 .
2019-06-30 13:58:07 +02:00
f7f6115f76
Proofread and improve the whole class reference
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- Document a few more properties and methods
- Add more information to many classes
- Fix lots of typos and gramar mistakes
- Use [code] tags for parameters consistently
- Use [b] and [i] tags consistently
- Put "Warning:" and "Note:" on their own line to be more visible,
and make them always bold
- Tweak formatting in code examples to be more readable
- Use double quotes consistently
- Add more links to third-party technologies
2019-06-27 22:30:19 +02:00
86ed7a9884
doc: Complete and harmonize all _MAX constant descriptions
2019-06-27 11:10:53 +02:00
ab4705a807
Merge pull request #28125 from KoBeWi/code_true_code
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Consistently wrap booleans in [code]
2019-04-22 11:59:16 +02:00
6af69f851a
doc: Drop unused <demos> tag
2019-04-19 11:03:46 +02:00
b0846f60c9
Consistently wrap booleans in [code]
2019-04-17 17:13:00 +02:00
63d3a42f82
Merge pull request #27465 from neikeq/road-to-lang-agnostic-docs-is-going-to-be-tough
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EditorHelp: Improve enum ref resolving and add constant ref support
2019-04-05 15:19:21 +02:00
39c868171e
doc: Bump version to 3.2
2019-04-01 12:33:56 +02:00
d80bc5cbba
ClassRef: Replace [code]CurrentClass[/code] with [CurrentClass]
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Modified makerst to generate code tags for these to avoid hyperlinks to the same class.
2019-03-29 23:47:35 +01:00
7a79eee523
Expose OS::get_current_video_driver to scripting languages
2019-02-16 14:41:07 +01:00
6cdcde7114
doc: Add missing commas after "If true/false"
2018-12-20 13:47:12 +01:00
3a875d3200
Doc Tabs
2018-10-15 15:01:36 +02:00
4ea3e4f551
doc: Sync classref with current source
2018-08-21 00:35:46 +02:00
cb7fe2c793
doc: Sync classref with current source
2018-04-10 10:12:42 +02:00
3fa77b3172
doc: Remove status from hardcoded version string
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It has no practical use case and just generates noise for each alpha, beta, etc.
2018-02-27 13:40:49 +01:00
3c7a39b40c
doc: Update version string in header
2018-02-19 10:46:33 +01:00
d516aab8fa
doc: Sync with current source
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Also enhance RigidBody docs as per https://github.com/godotengine/godot-docs/pull/1018
and fix the version tag in all files (not really stable yet, but it makes no sense
to hardcode rc3 at this stage).
2018-01-25 08:50:56 +01:00
e28cdc4654
doc: Update version string in XML
2018-01-13 11:43:42 +01:00
ad79c70300
Update docs
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[ci skip]
2018-01-12 00:58:22 +02:00
7dfba3cda9
doc: Fix enum tags thanks to 2bc6db6
2017-11-24 23:16:30 +01:00
92f07fefcd
doc: Remove setters and getters now exposed via properties/members
2017-11-24 18:10:32 +01:00
bc75fae579
doc: Update header version for 3.0-beta
2017-11-24 09:16:52 +01:00
15ada56d73
doc: Sync classref with current source
2017-11-24 09:16:27 +01:00
967bfb0c4a
doc: Remove revision.module_config from version string
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It is now "3.0-alpha" instead of "3.0.alpha.custom_build{,.mono}",
limits unnecessary diffs.
2017-11-15 20:41:16 +01:00
fc09e14366
classref: Sync with current source
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Also fix hyperlink references to same class as per the guidelines.
[ci skip]
2017-10-22 12:56:17 +02:00
a4005221f5
doc: Sync classref with current source
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[ci skip]
2017-09-13 08:53:01 +02:00
4f929a0fdf
Changed the doc class generation to individual files per class. It is also possible to save module files in module directories and the build system will
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recognize them.
2017-09-12 17:45:41 -03:00