Commit Graph

34811 Commits

Author SHA1 Message Date
fda3acd94d Merge pull request #73070 from winterpixelgames/bugfix/linebuilder_box_uvs_3.x
[3.x] Fix Line2D UVs when using BOX end cap mode
2023-02-12 18:35:53 +00:00
70316aab91 Fix Line2D UVs when using BOX end cap mode 2023-02-10 20:45:31 -05:00
7722461dc5 Merge pull request #72496 from m4gr3d/implement_file_provider_3x
[3.x] Implement file provider capabilities
2023-02-01 13:06:55 +01:00
617f5c5580 Merge pull request #64424 from RandomShaper/safe_input_synth_3.x
[3.x] Warn users about unsafe usage of `InputEvent`
2023-02-01 13:06:32 +01:00
44656e8328 Merge pull request #72386 from smix8/navigation_config_warnings_3.x
Fix navigation related nodes not propagating parent class config warnings
2023-02-01 13:06:06 +01:00
fb846d3522 Merge pull request #71425 from Calinou/spinbox-add-independent-arrow-step-3.x
Add independent spinbox arrow step precision
2023-02-01 13:05:43 +01:00
b04c9a71f4 Implement file provider capabilities
The previously used file sharing api was restricted after Android N causing the engine to crash whenever used on devices running Android N or higher.
2023-02-01 01:01:20 -08:00
aed400cce2 Merge pull request #71654 from m4gr3d/increase_scroll_bar_size_for_touchscreen_3x
[3.x] Update the size of the scrollbar for the editor on touchscreen devices
2023-01-31 21:52:03 -08:00
9cd84224bd Warn users about unsafe usage of InputEvent 2023-01-31 14:41:27 +01:00
b5213cceac Fix navigation related nodes not propagating parent class config warnings
Fixes that navigation related nodes do not propagate config warnings from their parent classes.
2023-01-30 16:26:42 +01:00
9b0f0a7136 Merge pull request #72110 from m4gr3d/implement_godot_editor_3_kill_process
[3.x] Provide a delegate implementation for the `killProcess` logic on Android
2023-01-26 13:21:55 +01:00
768e998b7a Merge pull request #71966 from lawnjelly/occluder_portal_index_docs
Improve error messages and classref for occluders and portals
2023-01-26 13:21:52 +01:00
a8c829cd91 Merge pull request #71880 from dsnopek/webxr-godot3-world-scale
Correctly apply world_scale in WebXR (Godot 3.x)
2023-01-26 13:21:47 +01:00
48a55ffad3 Provide a delegate implementation for the killProcess logic on Android
The implementation forwards the kill request to the Godot host for handling. If the Godot host is unable to handle the request, it falls back to the `OS_Unix::kill(...)` implementation.
2023-01-26 03:33:22 -08:00
71654485b8 Merge pull request #71969 from m4gr3d/update_godot_editor_label_3x
Update the Godot Android Editor name from `Godot Editor` to `Godot Editor 3`
2023-01-25 09:15:13 -08:00
5a0cb54b3a Improve error messages and classref for occluders and portals
Misused functions would previously produce no error messages which was confusing for users.
2023-01-24 14:05:48 +00:00
e59752bcb7 Update the Godot Android Editor name from Godot Editor to Godot Editor 3
Keep things consistent with the label used for `Godot Editor 4`, and avoid user confusion regarding the different versions of the engine.
2023-01-24 05:11:08 -08:00
82be475a85 Correctly apply world_scale in WebXR 2023-01-23 17:27:44 -06:00
5a7997c794 Merge pull request #71838 from m4gr3d/fix_godot_editor_cropping_3x
[3.x] Update the logic to calculate the screen scale on Android
2023-01-23 22:28:32 +01:00
627d688c80 Merge pull request #71699 from jordo/PR-windows-heap-overflow-fix
Windows: Fix heap overflow setting native icon
2023-01-23 22:24:01 +01:00
93c76825ce Merge pull request #64329 from jordo/fix/control-theme-cache
[3.x] Add theme item cache to `Control`
2023-01-23 22:23:33 +01:00
1647f4d85e Add dumb theme item cache to Control
(cherry picked from commit 9f88300007)

Co-authored-by: Jordan Schidlowsky <jordanschidlowsky@gmail.com>
2023-01-23 10:31:17 -06:00
86945ffc78 Windows: Fix heap overflow setting native icon
Fixes #71697.
2023-01-23 10:25:44 -06:00
ae47e1d37c Merge pull request #71889 from Calinou/doc-environment-background-energy
Document Environment's `background_energy` property affecting lighting
2023-01-23 17:04:25 +01:00
dd7f517407 Merge pull request #66711 from rsubtil/port_popup_menu_rework
[3.x] PopupMenu rework and enhancements
2023-01-23 17:04:17 +01:00
d4da275969 Merge pull request #69367 from dogboydog/3.x_csharp_build_exit_code
3.x Exit editor with non-zero return code if --build-solutions fails
2023-01-23 17:03:50 +01:00
646a2d9d94 Document Environment's background_energy property affecting lighting
Godot 4.0 allows controlling ambient and specular light intensity
separately, but 3.x doesn't.
2023-01-23 00:43:59 +01:00
8170b7ae1e Add a theme usability setting which updates the touch area of UI elements (e.g: scrollbar) for the editor on touchscreen devices 2023-01-22 07:09:48 -08:00
48aedb239e Update the logic to calculate the screen scale on Android
Takes into account the ratio between the screen size and the default window dimensions.
2023-01-21 22:47:02 -08:00
6a5992c9f1 PopupMenu rework and enhancements
Many scrolling behaviour improvements and the ability to limit popup size.
2023-01-21 21:36:26 +00:00
f747967444 i18n: Sync classref translations with Weblate (3.5 branch)
(cherry picked from commit c9ae52f32e)
2023-01-20 12:31:09 +01:00
6a45e56e5c i18n: Sync editor translations with Weblate (3.5 branch)
(cherry picked from commit b06d93aec6)
2023-01-20 12:31:04 +01:00
52919ff352 Fix writing value for hand-tracking V2.0 to AndroidManifest.xml
(cherry picked from commit 0116d50fdd)
2023-01-20 12:16:31 +01:00
04225415c3 Document image size restrictions for custom mouse cursors in HTML5
(cherry picked from commit 296b8f299a)
2023-01-20 12:15:07 +01:00
8b9b488a62 Merge pull request #71722 from akien-mga/3.x-macos-sprintf
macOS: Fix sprintf deprecation warning
2023-01-20 12:13:03 +01:00
161134e969 Merge pull request #71672 from RandomShaper/compat_hooks_3.x
[3.x] Let make_rst.py be forward compatible with 4.0's
2023-01-20 12:12:58 +01:00
606101cacd Merge pull request #70555 from stmSi/3.x-suggest-filename-save-branch-remote-tree
[3.x] suggest filename save branch remote tree
2023-01-20 12:12:51 +01:00
6088a4802c Merge pull request #70584 from stmSi/3.x-save-branch-as-scene-not-working-in-remote-without-pausing
[3.x] Fixed: `Save Branch as Scene` not working in Remote Tree without Pausing
2023-01-20 12:12:46 +01:00
f3da393b44 Merge pull request #70378 from Calinou/os-expose-read-from-stdin-3.x
Expose `OS.read_string_from_stdin()` to the scripting API (3.x)
2023-01-20 12:12:35 +01:00
a297a69ac8 macOS: Fix sprintf deprecation warning
Co-authored-by: bruvzg <7645683+bruvzg@users.noreply.github.com>
2023-01-20 11:18:40 +01:00
373e545f55 Let make_rst.py be forward compatible with 4.0's 2023-01-19 13:34:21 +01:00
a0ddc595a6 Merge pull request #71510 from lawnjelly/gles2_oct_unpack
GLES2 fix octahedral half float unpacking
2023-01-17 10:55:37 +01:00
d4f66544ce Merge pull request #71146 from dalexeev/3.x-fix-sprite-frames-doc
[3.x] Fix wrong `SpriteFrames` docs
2023-01-16 22:22:02 +01:00
c6a428b3d6 GLES2 fix octahedral half float unpacking
The strides in _unpack_half_floats() were incorrectly calculated in the case where octahedral normals and tangents were in use.
2023-01-16 11:55:06 +00:00
badcfa2523 Expose OS.read_string_from_stdin() to the scripting API
This can be used in scripts to read user input in a blocking manner.

This also removes the unused `block` argument, which is always `true`.
2023-01-16 11:39:53 +01:00
e09d4d255e Add independent spinbox arrow step precision
Backported from the `master` branch, with a property hint added.
2023-01-14 20:14:17 +01:00
7d6db300d2 Merge pull request #71358 from Calinou/csharp-editor-settings-require-restart
Mark C# editor settings to require a restart to be effective
2023-01-14 00:41:59 +01:00
031401fe09 Merge pull request #71320 from timothyqiu/collision-shape-aabb
[3.x] Make CollisionShape selection box use shape AABB
2023-01-14 00:41:12 +01:00
a93d651293 Mark C# editor settings to require a restart to be effective 2023-01-13 22:42:13 +01:00
d16a1c7579 Make CollisionShape selection box use shape AABB 2023-01-13 18:19:26 +08:00