Commit Graph

21 Commits

Author SHA1 Message Date
0a8d5d7098 Bump version to 3.6-beta 2022-08-05 18:51:38 +02:00
b087538119 Add an XML schema for documentation
This makes it easier to spot syntax errors when editing the
class reference. The schema is referenced locally so validation
can still work offline.

Each class XML's schema conformance is also checked on GitHub Actions.
2022-03-16 23:01:02 +01:00
3ac2999f22 Replace Godot docs URL with $DOCS_URL in XML class reference 2021-11-15 17:22:47 +01:00
14c366ddd7 Bump version to 3.5-beta 2021-11-05 16:10:17 +01:00
f0b37b1519 doc: Point URLs to 3.4 version of the online docs 2021-08-12 17:08:10 +02:00
f5836b40d4 doc: Use self-closing tags for return and argument
For the time being we don't support writing a description for those, preferring
having all details in the method's description.

Using self-closing tags saves half the lines, and prevents contributors from
thinking that they should write the argument or return documentation there.

(cherry picked from commit 7adf4cc9b5)
2021-08-03 10:20:19 +02:00
c3272997cd doc: Update classref headers with 3.4 version 2021-04-26 13:15:29 +02:00
015973df04 doc: Make all tutorial links point to 3.3 branch of docs 2021-03-26 10:43:43 +01:00
1aba997d75 doc: Sync classref with 3.3 version bump 2021-03-23 13:40:34 +01:00
4287af5148 doc: Make docs.godotengine.org links point to 3.2 branch 2020-10-19 16:10:01 +02:00
74738806f3 i18n: Sync translations with Weblate 2020-02-14 17:51:56 +01:00
20d0034039 Add documentation for Skeleton2D
Signal bone_setup_changed remains undocumented. I took a quick look at
the cpp code, but its purpose remained unclear to me. If anyone can
steer me in the right direction, I'm happy to flesh this out.

(cherry picked from commit 9151992432)
2020-02-12 15:04:49 +01:00
68eae6b6e9 Fix some URLs to use HTTPS when available 2020-01-29 02:48:10 +01:00
2d20fc39aa doc: Drop unused 'category' property from header
We already removed it from the online docs with #35132.

Currently it can only be "Built-In Types" (Variant types) or "Core"
(everything else), which is of limited use.

We might also want to consider dropping it from `ClassDB` altogether
in Godot 4.0.
2020-01-26 16:02:39 +01:00
1767370e7c Added documentation for Skeleton2D 2019-10-10 13:42:34 -03:00
6af69f851a doc: Drop unused <demos> tag 2019-04-19 11:03:46 +02:00
39c868171e doc: Bump version to 3.2 2019-04-01 12:33:56 +02:00
67446ff733 linked tutorials in the classref 2019-03-12 22:48:18 -07:00
1ffd1bc8f3 doc: Sync classref with current source 2019-02-18 09:35:29 +01:00
4ea3e4f551 doc: Sync classref with current source 2018-08-21 00:35:46 +02:00
3d9deda8b3 Sync classref with current source 2018-05-12 09:38:00 +02:00