Commit Graph

664 Commits

Author SHA1 Message Date
7bcf579a37 Merge pull request #724 from bruvzg/fix-after-expose-more-gdextension 2022-03-16 10:39:40 +01:00
817efdd484 Fix build after "Discern between VIRTUAL and ABSTRACT class bindings". 2022-03-15 13:43:12 +02:00
13603e4050 Merge pull request #725 from akien-mga/remove-headers-submodule 2022-03-15 12:33:14 +01:00
c4f12ccc3c Remove godot-headers submodule, copy files directly
With the new GDExtension API, the headers are just two files, one of
which is generated and needs to always be kept in sync with the Godot
engine version.

So there's little practical use for using godot-headers as a submodule
anymore, and it only makes godot-cpp updates more cumbersome.

Custom headers (i.e. a custom API JSON) can still be used by passing
the `headers_dir` SCons option.
2022-03-15 10:19:07 +01:00
82bc102581 Sync misc/ scripts and hooks with upstream Godot 2022-03-15 10:18:33 +01:00
1632322ce0 Update copyright year 2022-03-15 10:17:53 +01:00
b869ef660f Merge pull request #717 from godotengine/dependabot/github_actions/actions/checkout-3 2022-03-09 17:51:39 +01:00
5f1030d119 Merge pull request #720 from bruvzg/get_instance 2022-03-09 17:51:32 +01:00
f4d2bfd77b Merge pull request #721 from bruvzg/fix_return_type_encoding 2022-03-09 17:51:02 +01:00
b8b9a2fad9 Fix return type encoding for ptrcall. 2022-03-09 17:18:21 +02:00
024f09e1ea Merge pull request #723 from akien-mga/ci-install-mingw-via-actions 2022-03-09 16:16:38 +01:00
3846201fbb CI: Install MinGW via egor-tensin/setup-mingw
Scoop install is being problematic since their 0.1.0 release.
2022-03-09 13:36:33 +01:00
b6c18d489d headers: Sync with upstream commit f470979 (4.0-alpha4) 2022-03-08 16:15:07 +01:00
b1385953fe Add ObjectDB::get_instance method to get wrapped Object * from ObjectID. 2022-03-08 10:17:33 +02:00
2f3ead0281 Merge pull request #719 from codecat/fix-method-bind-crash 2022-03-04 13:52:44 +01:00
d97dc518d3 Fixed crash on release builds due to missing argument type information 2022-03-02 14:44:23 +01:00
73ef81a8de Bump actions/checkout from 2 to 3
Bumps [actions/checkout](https://github.com/actions/checkout) from 2 to 3.
- [Release notes](https://github.com/actions/checkout/releases)
- [Changelog](https://github.com/actions/checkout/blob/main/CHANGELOG.md)
- [Commits](https://github.com/actions/checkout/compare/v2...v3)

---
updated-dependencies:
- dependency-name: actions/checkout
  dependency-type: direct:production
  update-type: version-update:semver-major
...

Signed-off-by: dependabot[bot] <support@github.com>
2022-03-01 19:09:09 +00:00
4368f14e9d Merge pull request #716 from godotengine/dependabot/github_actions/actions/setup-python-3 2022-03-01 01:53:52 +01:00
3b5ea2f423 Merge pull request #715 from groud/reorder_native_initialization 2022-03-01 01:53:25 +01:00
0987fd6b0e Bump actions/setup-python from 2 to 3
Bumps [actions/setup-python](https://github.com/actions/setup-python) from 2 to 3.
- [Release notes](https://github.com/actions/setup-python/releases)
- [Commits](https://github.com/actions/setup-python/compare/v2...v3)

---
updated-dependencies:
- dependency-name: actions/setup-python
  dependency-type: direct:production
  update-type: version-update:semver-major
...

Signed-off-by: dependabot[bot] <support@github.com>
2022-02-28 19:07:08 +00:00
a94148ca4c Reorder native extension initialization steps 2022-02-28 15:44:54 +01:00
1cbf121b08 Merge pull request #712 from aaronfranke/black
[master] Run black format on SConstruct files and bindings generator
2022-02-26 23:44:54 +01:00
101d61b64a [master] Run black format on SConstruct files and bindings generator 2022-02-26 15:04:11 -06:00
8ead641b08 headers: Sync with upstream commit 256069e (4.0-alpha3) 2022-02-23 09:13:12 +01:00
d154ffbe86 Merge pull request #708 from Zylann/fix_inheriting_class_with_namespace 2022-02-21 11:27:31 +01:00
76bad22978 Merge pull request #701 from bruvzg/port_templates 2022-02-21 11:25:40 +01:00
1f03394643 Merge pull request #683 from nicoraf/test_cmake_windows 2022-02-21 00:16:16 +01:00
df87396cf3 Merge branch 'master' of https://github.com/godotengine/godot-cpp into test_cmake_windows 2022-02-20 22:59:56 +01:00
6fdcb18f6a Fix GDCLASS when inherited class is in another namespace 2022-02-20 19:33:00 +00:00
4d9fe6dfaa Merge pull request #707 from akien-mga/vec2-vec3-forward-declares 2022-02-20 13:28:57 +01:00
7e3321d1b2 Use forward declares for vector math types
Adds operators to convert from int vector types to float vector types
as done in the upstream engine implementations.
2022-02-20 12:04:08 +01:00
917b0c2ca3 Merge pull request #688 from zhehangd/master 2022-02-19 16:31:32 +01:00
e36180f377 Port a bunch of Godot container templates to GDExtension. 2022-02-18 21:07:53 +02:00
6a464b53f1 Merge pull request #706 from bruvzg/str_errors 2022-02-17 10:15:14 +01:00
65dc3e89c7 Add ERR_ macros variants using String messages. 2022-02-17 10:18:04 +02:00
6f9d3c31d0 Merge pull request #705 from bruvzg/fix_c_build 2022-02-16 14:31:26 +01:00
7fa81e798b Merge pull request #704 from bruvzg/fix_const_ptr 2022-02-16 13:29:29 +01:00
d9111350b9 Merge pull request #699 from bruvzg/enum_and_ptr_binds 2022-02-16 12:32:26 +01:00
3bb86f1e01 Use C++17 flag only for C++ files. 2022-02-16 13:12:10 +02:00
a8cd21ac07 Fix "const" NativePtr binds. 2022-02-16 11:35:13 +02:00
9bc489eb2a Merge pull request #695 from bruvzg/ptrs_and_stuff 2022-02-15 10:15:28 +01:00
7aaab11b0f Add Variant binders for the generated classes, structs and global enums 2022-02-15 10:47:12 +02:00
bf8fc4c53d Add ptr() / ptrw() to the arrays, add missing String methods, add missing CharString method implementations. 2022-02-14 23:17:21 +02:00
be34bcfff1 Merge pull request #696 from bruvzg/macos_demo_fw 2022-02-14 11:40:37 +01:00
b6b64bcd70 [macOS] Restore demo library output names. 2022-02-14 08:57:35 +02:00
63531a89b1 Merge pull request #690 from Faless/build/fix_suffix 2022-02-10 12:51:21 +01:00
f5172016b8 [Build] Fix exposed suffix, remove unused option. 2022-02-10 07:36:26 +01:00
9d5caf6baa Merge pull request #636 from Faless/build/tools_pr
Android/iOS build, Scons boilerplate for building projects.
2022-02-10 02:39:22 +01:00
90b7d056ee [CI] Use matrix for builds. 2022-02-10 01:44:48 +01:00
dcc52f4321 Library SCons boilerplate to build projects.
Works by executing project `SConstruct`s file in a cloned env (a bit
like Godot does for modules) so you don't have to worry about platform
and toolchain setup.

Convert the project test file to work as submodule, add it to CI

Run with:

```
scons build_projects=test,/path/to/other/project
```
2022-02-10 01:44:48 +01:00