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millimeters-of-aluminum/scenes/ship/components/hardware/spawner.gd
2025-11-15 18:12:00 +01:00

19 lines
619 B
GDScript

extends Area3D
class_name Spawner
@onready var mp_spawner: MultiplayerSpawner = $MultiplayerSpawner
@export var disabled: bool = false
# This spawner will register itself with the GameManager when it enters the scene.
func _ready():
# super()
# We wait one frame to ensure singletons are ready.
await get_tree().process_frame
GameManager.register_spawner(self)
func can_spawn() -> bool:
return false if disabled else get_overlapping_bodies().is_empty()
# We can add properties to the spawner later, like which faction it belongs to,
# or a reference to the body it's orbiting for initial velocity calculation.