From 2f1e48c2029ab9ef071856a384e64d25459e8593 Mon Sep 17 00:00:00 2001 From: Juan Linietsky Date: Sun, 26 Apr 2015 12:40:50 -0300 Subject: [PATCH] Updated shader (markdown) --- shader.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/shader.md b/shader.md index a0eeaca..e99bd26 100644 --- a/shader.md +++ b/shader.md @@ -261,7 +261,7 @@ Depending on the shader type, several built-in variables are available, listed a | const vec4 **POSITION** | Screen Position | | in vec3 **NORMAL** | Input Normal | | in vec2 **UV** | UV | -| in color **COLOR** | Output Color | +| in color **COLOR** | Input Color | | const texture **TEXTURE** | Current texture in use for CanvasItem | | const vec2 **TEXTURE_PIXEL_SIZE** | Pixel size for current 2D texture | | in vec4 **VAR1** | Varying 1 Output |