Autogen Class List

reduz
2014-05-24 07:00:25 -03:00
parent c908b1a75a
commit 2b2fbec54a
23 changed files with 83 additions and 34 deletions

6
class_bakedlight.md Normal file

@ -0,0 +1,6 @@
# BakedLight
####**Inherits:** [Spatial](class_spatial)
####**Category:** Core
### Brief Description

@ -59,6 +59,7 @@ Base class of anything 2D.
* **BLEND_MODE_ADD** = **1** - Additive blending mode. * **BLEND_MODE_ADD** = **1** - Additive blending mode.
* **BLEND_MODE_SUB** = **2** - Substractive blending mode. * **BLEND_MODE_SUB** = **2** - Substractive blending mode.
* **BLEND_MODE_MUL** = **3** - Multiplicative blending mode. * **BLEND_MODE_MUL** = **3** - Multiplicative blending mode.
* **BLEND_MODE_PREMULT_ALPHA** = **4**
* **NOTIFICATION_DRAW** = **30** - CanvasItem is requested to draw. * **NOTIFICATION_DRAW** = **30** - CanvasItem is requested to draw.
* **NOTIFICATION_VISIBILITY_CHANGED** = **31** - Canvas item visibility has changed. * **NOTIFICATION_VISIBILITY_CHANGED** = **31** - Canvas item visibility has changed.
* **NOTIFICATION_ENTER_CANVAS** = **32** - Canvas item has entered the canvas. * **NOTIFICATION_ENTER_CANVAS** = **32** - Canvas item has entered the canvas.

@ -29,13 +29,14 @@
* **BG_PARAM_CUBEMAP** = **2** * **BG_PARAM_CUBEMAP** = **2**
* **BG_PARAM_ENERGY** = **3** * **BG_PARAM_ENERGY** = **3**
* **BG_PARAM_MAX** = **5** * **BG_PARAM_MAX** = **5**
* **FX_GLOW** = **0** * **FX_FXAA** = **0**
* **FX_DOF_BLUR** = **1** * **FX_GLOW** = **1**
* **FX_HDR** = **2** * **FX_DOF_BLUR** = **2**
* **FX_FOG** = **3** * **FX_HDR** = **3**
* **FX_BCS** = **4** * **FX_FOG** = **4**
* **FX_GAMMA** = **5** * **FX_BCS** = **5**
* **FX_MAX** = **6** * **FX_GAMMA** = **6**
* **FX_MAX** = **7**
* **FX_PARAM_GLOW_BLUR_PASSES** = **0** * **FX_PARAM_GLOW_BLUR_PASSES** = **0**
* **FX_PARAM_GLOW_BLOOM** = **1** * **FX_PARAM_GLOW_BLOOM** = **1**
* **FX_PARAM_GLOW_BLOOM_TRESHOLD** = **2** * **FX_PARAM_GLOW_BLOOM_TRESHOLD** = **2**

@ -26,7 +26,7 @@ Base node for geometry based visual instances.
* **FLAG_BILLBOARD_FIX_Y** = **2** * **FLAG_BILLBOARD_FIX_Y** = **2**
* **FLAG_DEPH_SCALE** = **5** * **FLAG_DEPH_SCALE** = **5**
* **FLAG_VISIBLE_IN_ALL_ROOMS** = **6** * **FLAG_VISIBLE_IN_ALL_ROOMS** = **6**
* **FLAG_MAX** = **7** * **FLAG_MAX** = **8**
### Description ### Description
Base node for geometry based visual instances. Shares some common functionality like visibility and custom materials. Base node for geometry based visual instances. Shares some common functionality like visibility and custom materials.

@ -17,6 +17,7 @@
* void **[set_lossy_storage_quality](#set_lossy_storage_quality)** **(** [float](class_float) quality **)** * void **[set_lossy_storage_quality](#set_lossy_storage_quality)** **(** [float](class_float) quality **)**
* [float](class_float) **[get_lossy_storage_quality](#get_lossy_storage_quality)** **(** **)** const * [float](class_float) **[get_lossy_storage_quality](#get_lossy_storage_quality)** **(** **)** const
* void **[fix_alpha_edges](#fix_alpha_edges)** **(** **)** * void **[fix_alpha_edges](#fix_alpha_edges)** **(** **)**
* void **[premultiply_alpha](#premultiply_alpha)** **(** **)**
* void **[set_size_override](#set_size_override)** **(** [Vector2](class_vector2) size **)** * void **[set_size_override](#set_size_override)** **(** [Vector2](class_vector2) size **)**
### Numeric Constants ### Numeric Constants

@ -11,6 +11,7 @@ IP Protocol support functions.
* [int](class_int) **[get_resolve_item_status](#get_resolve_item_status)** **(** [int](class_int) id **)** const * [int](class_int) **[get_resolve_item_status](#get_resolve_item_status)** **(** [int](class_int) id **)** const
* [String](class_string) **[get_resolve_item_address](#get_resolve_item_address)** **(** [int](class_int) id **)** const * [String](class_string) **[get_resolve_item_address](#get_resolve_item_address)** **(** [int](class_int) id **)** const
* void **[erase_resolve_item](#erase_resolve_item)** **(** [int](class_int) id **)** * void **[erase_resolve_item](#erase_resolve_item)** **(** [int](class_int) id **)**
* [Array](class_array) **[get_local_addresses](#get_local_addresses)** **(** **)** const
### Numeric Constants ### Numeric Constants
* **RESOLVER_STATUS_NONE** = **0** * **RESOLVER_STATUS_NONE** = **0**

@ -1,27 +1,28 @@
| | | | | | | | | | | | | |
| --- | ------- | --- | ------- | --- | ------- | | --- | ------- | --- | ------- | --- | ------- |
| **@** | [@GDScript](class_@gdscript) | | [InputEventKey](class_inputeventkey) | | [RigidBody](class_rigidbody) | | **@** | [@GDScript](class_@gdscript) | | [InputEventJoyMotion](class_inputeventjoymotion) | | [RichTextLabel](class_richtextlabel) |
| | [@Global Scope](class_@global scope) | | [InputEventMouseButton](class_inputeventmousebutton) | | [RigidBody2D](class_rigidbody2d) | | | [@Global Scope](class_@global scope) | | [InputEventKey](class_inputeventkey) | | [RigidBody](class_rigidbody) |
| **A** | [AABB](class_aabb) | | [InputEventMouseMotion](class_inputeventmousemotion) | | [Room](class_room) | | **A** | [AABB](class_aabb) | | [InputEventMouseButton](class_inputeventmousebutton) | | [RigidBody2D](class_rigidbody2d) |
| | [AcceptDialog](class_acceptdialog) | | [InputEventScreenDrag](class_inputeventscreendrag) | | [RoomBounds](class_roombounds) | | | [AcceptDialog](class_acceptdialog) | | [InputEventMouseMotion](class_inputeventmousemotion) | | [Room](class_room) |
| | [AnimatedSprite](class_animatedsprite) | | [InputEventScreenTouch](class_inputeventscreentouch) | **S** | [Sample](class_sample) | | | [AnimatedSprite](class_animatedsprite) | | [InputEventScreenDrag](class_inputeventscreendrag) | | [RoomBounds](class_roombounds) |
| | [Animation](class_animation) | | [InputMap](class_inputmap) | | [SampleLibrary](class_samplelibrary) | | | [Animation](class_animation) | | [InputEventScreenTouch](class_inputeventscreentouch) | **S** | [Sample](class_sample) |
| | [AnimationPlayer](class_animationplayer) | | [IntArray](class_intarray) | | [SamplePlayer](class_sampleplayer) | | | [AnimationPlayer](class_animationplayer) | | [InputMap](class_inputmap) | | [SampleLibrary](class_samplelibrary) |
| | [AnimationTreePlayer](class_animationtreeplayer) | | [InterpolatedCamera](class_interpolatedcamera) | | [SamplePlayer2D](class_sampleplayer2d) | | | [AnimationTreePlayer](class_animationtreeplayer) | | [IntArray](class_intarray) | | [SamplePlayer](class_sampleplayer) |
| | [Area](class_area) | **J** | [Joint2D](class_joint2d) | | [SceneIO](class_sceneio) | | | [Area](class_area) | | [InterpolatedCamera](class_interpolatedcamera) | | [SamplePlayer2D](class_sampleplayer2d) |
| | [Area2D](class_area2d) | **K** | [KinematicBody2D](class_kinematicbody2d) | | [SceneInteractiveLoader](class_sceneinteractiveloader) | | | [Area2D](class_area2d) | **J** | [Joint2D](class_joint2d) | | [SceneIO](class_sceneio) |
| | [Array](class_array) | **L** | [Label](class_label) | | [SceneMainLoop](class_scenemainloop) | | | [Array](class_array) | **K** | [KinematicBody2D](class_kinematicbody2d) | | [SceneInteractiveLoader](class_sceneinteractiveloader) |
| | [AtlasTexture](class_atlastexture) | | [LargeTexture](class_largetexture) | | [ScenePreloader](class_scenepreloader) | | | [AtlasTexture](class_atlastexture) | **L** | [Label](class_label) | | [SceneMainLoop](class_scenemainloop) |
| | [AudioServer](class_audioserver) | | [Light](class_light) | | [Script](class_script) | | | [AudioServer](class_audioserver) | | [LargeTexture](class_largetexture) | | [ScenePreloader](class_scenepreloader) |
| | [AudioServerSW](class_audioserversw) | | [LineEdit](class_lineedit) | | [ScrollBar](class_scrollbar) | | | [AudioServerSW](class_audioserversw) | | [Light](class_light) | | [Script](class_script) |
| | [AudioStream](class_audiostream) | | [LineShape2D](class_lineshape2d) | | [ScrollContainer](class_scrollcontainer) | | | [AudioStream](class_audiostream) | | [LineEdit](class_lineedit) | | [ScrollBar](class_scrollbar) |
| | [AudioStreamGibberish](class_audiostreamgibberish) | **M** | [MainLoop](class_mainloop) | | [SegmentShape2D](class_segmentshape2d) | | | [AudioStreamGibberish](class_audiostreamgibberish) | | [LineShape2D](class_lineshape2d) | | [ScrollContainer](class_scrollcontainer) |
| | [AudioStreamMPC](class_audiostreammpc) | | [MarginContainer](class_margincontainer) | | [Semaphore](class_semaphore) | | | [AudioStreamMPC](class_audiostreammpc) | **M** | [MainLoop](class_mainloop) | | [SegmentShape2D](class_segmentshape2d) |
| | [AudioStreamOGGVorbis](class_audiostreamoggvorbis) | | [Marshalls](class_marshalls) | | [Separator](class_separator) | | | [AudioStreamOGGVorbis](class_audiostreamoggvorbis) | | [MarginContainer](class_margincontainer) | | [Semaphore](class_semaphore) |
| | [AudioStreamResampled](class_audiostreamresampled) | | [Material](class_material) | | [Shader](class_shader) | | | [AudioStreamResampled](class_audiostreamresampled) | | [Marshalls](class_marshalls) | | [Separator](class_separator) |
| | [AudioStreamSpeex](class_audiostreamspeex) | | [Matrix3](class_matrix3) | | [ShaderMaterial](class_shadermaterial) | | | [AudioStreamSpeex](class_audiostreamspeex) | | [Material](class_material) | | [Shader](class_shader) |
| **B** | [BaseButton](class_basebutton) | | [Matrix32](class_matrix32) | | [Shape](class_shape) | | **B** | [BakedLight](class_bakedlight) | | [Matrix3](class_matrix3) | | [ShaderMaterial](class_shadermaterial) |
| | [BaseButton](class_basebutton) | | [Matrix32](class_matrix32) | | [Shape](class_shape) |
| | [BitMap](class_bitmap) | | [MenuButton](class_menubutton) | | [Shape2D](class_shape2d) | | | [BitMap](class_bitmap) | | [MenuButton](class_menubutton) | | [Shape2D](class_shape2d) |
| | [BoneAttachment](class_boneattachment) | | [Mesh](class_mesh) | | [Skeleton](class_skeleton) | | | [BoneAttachment](class_boneattachment) | | [Mesh](class_mesh) | | [Skeleton](class_skeleton) |
| | [BoxContainer](class_boxcontainer) | | [MeshDataTool](class_meshdatatool) | | [Slider](class_slider) | | | [BoxContainer](class_boxcontainer) | | [MeshDataTool](class_meshdatatool) | | [Slider](class_slider) |
@ -106,4 +107,3 @@
| | [InputEvent](class_inputevent) | | [ResourceLoader](class_resourceloader) | **f** | [float](class_float) | | | [InputEvent](class_inputevent) | | [ResourceLoader](class_resourceloader) | **f** | [float](class_float) |
| | [InputEventAction](class_inputeventaction) | | [ResourcePreloader](class_resourcepreloader) | **i** | [int](class_int) | | | [InputEventAction](class_inputeventaction) | | [ResourcePreloader](class_resourcepreloader) | **i** | [int](class_int) |
| | [InputEventJoyButton](class_inputeventjoybutton) | | [ResourceSaver](class_resourcesaver) | | | [InputEventJoyButton](class_inputeventjoybutton) | | [ResourceSaver](class_resourcesaver) |
| | [InputEventJoyMotion](class_inputeventjoymotion) | | [RichTextLabel](class_richtextlabel) |

@ -13,6 +13,7 @@ Main loop is the abstract main loop base class.
* **NOTIFICATION_WM_FOCUS_OUT** = **6** * **NOTIFICATION_WM_FOCUS_OUT** = **6**
* **NOTIFICATION_WM_QUIT_REQUEST** = **7** * **NOTIFICATION_WM_QUIT_REQUEST** = **7**
* **NOTIFICATION_WM_UNFOCUS_REQUEST** = **8** * **NOTIFICATION_WM_UNFOCUS_REQUEST** = **8**
* **NOTIFICATION_OS_MEMORY_WARNING** = **9**
### Description ### Description
Main loop is the abstract main loop base class. All other main loop classes are derived from it. Upon application start, a [MainLoop](class_mainloop) has to be provided to OS, else the application will exit. This happens automatically (and a [SceneMainLoop](class_scenemainloop) is created), unless a main [Script](class_script) is supplied, which may or not create and return a [MainLoop](class_mainloop). Main loop is the abstract main loop base class. All other main loop classes are derived from it. Upon application start, a [MainLoop](class_mainloop) has to be provided to OS, else the application will exit. This happens automatically (and a [SceneMainLoop](class_scenemainloop) is created), unless a main [Script](class_script) is supplied, which may or not create and return a [MainLoop](class_mainloop).

@ -42,6 +42,8 @@ Abstract base [Resource](class_resource) for coloring and shading geometry.
* **BLEND_MODE_MIX** = **0** - Use the regular alpha blending equation (source and dest colors are faded) (default). * **BLEND_MODE_MIX** = **0** - Use the regular alpha blending equation (source and dest colors are faded) (default).
* **BLEND_MODE_ADD** = **1** - Use additive blending equation, often used for particle effects such as fire or light decals. * **BLEND_MODE_ADD** = **1** - Use additive blending equation, often used for particle effects such as fire or light decals.
* **BLEND_MODE_SUB** = **2** - Use substractive blending equation, often used for some smoke effects or types of glass. * **BLEND_MODE_SUB** = **2** - Use substractive blending equation, often used for some smoke effects or types of glass.
* **BLEND_MODE_MUL** = **3**
* **BLEND_MODE_PREMULT_ALPHA** = **4**
### Description ### Description
Material is a base [Resource](class_resource) used for coloring and shading geometry. All materials inherit from it and almost all [VisualInstance](class_visualinstance) derived nodes carry a Material. A few flags and parameters are shared between all material types and are configured here. Material is a base [Resource](class_resource) used for coloring and shading geometry. All materials inherit from it and almost all [VisualInstance](class_visualinstance) derived nodes carry a Material. A few flags and parameters are shared between all material types and are configured here.

@ -8,6 +8,8 @@ Node that instances meshes into a [Scenario].
### Member Functions ### Member Functions
* void **[set_mesh](#set_mesh)** **(** [Mesh](class_mesh) mesh **)** * void **[set_mesh](#set_mesh)** **(** [Mesh](class_mesh) mesh **)**
* [Mesh](class_mesh) **[get_mesh](#get_mesh)** **(** **)** const * [Mesh](class_mesh) **[get_mesh](#get_mesh)** **(** **)** const
* void **[set_skeleton_path](#set_skeleton_path)** **(** [NodePath](class_nodepath) skeleton_path **)**
* [NodePath](class_nodepath) **[get_skeleton_path](#get_skeleton_path)** **(** **)**
* [AABB](class_aabb) **[get_aabb](#get_aabb)** **(** **)** const * [AABB](class_aabb) **[get_aabb](#get_aabb)** **(** **)** const
* void **[create_trimesh_collision](#create_trimesh_collision)** **(** **)** * void **[create_trimesh_collision](#create_trimesh_collision)** **(** **)**
* void **[create_convex_collision](#create_convex_collision)** **(** **)** * void **[create_convex_collision](#create_convex_collision)** **(** **)**

@ -12,6 +12,9 @@ Base node for 2D system.
* [Vector2](class_vector2) **[get_pos](#get_pos)** **(** **)** const * [Vector2](class_vector2) **[get_pos](#get_pos)** **(** **)** const
* [float](class_float) **[get_rot](#get_rot)** **(** **)** const * [float](class_float) **[get_rot](#get_rot)** **(** **)** const
* [Vector2](class_vector2) **[get_scale](#get_scale)** **(** **)** const * [Vector2](class_vector2) **[get_scale](#get_scale)** **(** **)** const
* void **[rotate](#rotate)** **(** [float](class_float) degrees **)**
* void **[move_local_x](#move_local_x)** **(** [float](class_float) delta, [bool](class_bool) scaled=false **)**
* void **[move_local_y](#move_local_y)** **(** [float](class_float) delta, [bool](class_bool) scaled=false **)**
* [Vector2](class_vector2) **[get_global_pos](#get_global_pos)** **(** **)** const * [Vector2](class_vector2) **[get_global_pos](#get_global_pos)** **(** **)** const
* void **[set_transform](#set_transform)** **(** [Matrix32](class_matrix32) xform **)** * void **[set_transform](#set_transform)** **(** [Matrix32](class_matrix32) xform **)**
* void **[set_global_transform](#set_global_transform)** **(** [Matrix32](class_matrix32) xform **)** * void **[set_global_transform](#set_global_transform)** **(** [Matrix32](class_matrix32) xform **)**

@ -56,7 +56,8 @@ Operating System functions.
* [String](class_string) **[get_unique_ID](#get_unique_ID)** **(** **)** const * [String](class_string) **[get_unique_ID](#get_unique_ID)** **(** **)** const
* [float](class_float) **[get_frames_per_second](#get_frames_per_second)** **(** **)** const * [float](class_float) **[get_frames_per_second](#get_frames_per_second)** **(** **)** const
* void **[print_all_textures_by_size](#print_all_textures_by_size)** **(** **)** * void **[print_all_textures_by_size](#print_all_textures_by_size)** **(** **)**
* [int](class_int) **[native_video_play](#native_video_play)** **(** [String](class_string) arg0 **)** * void **[print_resources_by_type](#print_resources_by_type)** **(** [StringArray](class_stringarray) arg0 **)**
* [int](class_int) **[native_video_play](#native_video_play)** **(** [String](class_string) arg0, [float](class_float) arg1 **)**
* [bool](class_bool) **[native_video_is_playing](#native_video_is_playing)** **(** **)** * [bool](class_bool) **[native_video_is_playing](#native_video_is_playing)** **(** **)**
* void **[native_video_stop](#native_video_stop)** **(** **)** * void **[native_video_stop](#native_video_stop)** **(** **)**
* void **[native_video_pause](#native_video_pause)** **(** **)** * void **[native_video_pause](#native_video_pause)** **(** **)**

@ -55,6 +55,10 @@ Physics 2D Server.
* [int](class_int) **[body_get_object_instance_ID](#body_get_object_instance_ID)** **(** [RID](class_rid) body **)** const * [int](class_int) **[body_get_object_instance_ID](#body_get_object_instance_ID)** **(** [RID](class_rid) body **)** const
* void **[body_set_continuous_collision_detection_mode](#body_set_continuous_collision_detection_mode)** **(** [RID](class_rid) body, [int](class_int) mode **)** * void **[body_set_continuous_collision_detection_mode](#body_set_continuous_collision_detection_mode)** **(** [RID](class_rid) body, [int](class_int) mode **)**
* [int](class_int) **[body_get_continuous_collision_detection_mode](#body_get_continuous_collision_detection_mode)** **(** [RID](class_rid) body **)** const * [int](class_int) **[body_get_continuous_collision_detection_mode](#body_get_continuous_collision_detection_mode)** **(** [RID](class_rid) body **)** const
* void **[body_set_layer_mask](#body_set_layer_mask)** **(** [RID](class_rid) body, [int](class_int) mask **)**
* [int](class_int) **[body_get_layer_mask](#body_get_layer_mask)** **(** [RID](class_rid) body, [int](class_int) arg1 **)** const
* void **[body_set_user_mask](#body_set_user_mask)** **(** [RID](class_rid) body, [int](class_int) mask **)**
* [int](class_int) **[body_get_user_mask](#body_get_user_mask)** **(** [RID](class_rid) body, [int](class_int) arg1 **)** const
* void **[body_set_param](#body_set_param)** **(** [RID](class_rid) body, [int](class_int) param, [float](class_float) value **)** * void **[body_set_param](#body_set_param)** **(** [RID](class_rid) body, [int](class_int) param, [float](class_float) value **)**
* [float](class_float) **[body_get_param](#body_get_param)** **(** [RID](class_rid) body, [int](class_int) param **)** const * [float](class_float) **[body_get_param](#body_get_param)** **(** [RID](class_rid) body, [int](class_int) param **)** const
* void **[body_set_state](#body_set_state)** **(** [RID](class_rid) body, [int](class_int) state, var value **)** * void **[body_set_state](#body_set_state)** **(** [RID](class_rid) body, [int](class_int) state, var value **)**

@ -4,3 +4,9 @@
### Brief Description ### Brief Description
### Member Functions
* void **[set_layer_mask](#set_layer_mask)** **(** [int](class_int) mask **)**
* [int](class_int) **[get_layer_mask](#get_layer_mask)** **(** **)** const
### Member Function Description

@ -60,6 +60,8 @@
* void **[body_get_state](#body_get_state)** **(** [RID](class_rid) body, [int](class_int) state **)** const * void **[body_get_state](#body_get_state)** **(** [RID](class_rid) body, [int](class_int) state **)** const
* void **[body_apply_impulse](#body_apply_impulse)** **(** [RID](class_rid) body, [Vector3](class_vector3) pos, [Vector3](class_vector3) impulse **)** * void **[body_apply_impulse](#body_apply_impulse)** **(** [RID](class_rid) body, [Vector3](class_vector3) pos, [Vector3](class_vector3) impulse **)**
* void **[body_set_axis_velocity](#body_set_axis_velocity)** **(** [RID](class_rid) body, [Vector3](class_vector3) axis_velocity **)** * void **[body_set_axis_velocity](#body_set_axis_velocity)** **(** [RID](class_rid) body, [Vector3](class_vector3) axis_velocity **)**
* void **[body_set_axis_lock](#body_set_axis_lock)** **(** [RID](class_rid) body, [int](class_int) axis **)**
* void **[body_get_axis_lock](#body_get_axis_lock)** **(** [RID](class_rid) body, [int](class_int) arg1 **)**
* void **[body_add_collision_exception](#body_add_collision_exception)** **(** [RID](class_rid) body, [RID](class_rid) excepted_body **)** * void **[body_add_collision_exception](#body_add_collision_exception)** **(** [RID](class_rid) body, [RID](class_rid) excepted_body **)**
* void **[body_remove_collision_exception](#body_remove_collision_exception)** **(** [RID](class_rid) body, [RID](class_rid) excepted_body **)** * void **[body_remove_collision_exception](#body_remove_collision_exception)** **(** [RID](class_rid) body, [RID](class_rid) excepted_body **)**
* void **[body_set_max_contacts_reported](#body_set_max_contacts_reported)** **(** [RID](class_rid) body, [int](class_int) amount **)** * void **[body_set_max_contacts_reported](#body_set_max_contacts_reported)** **(** [RID](class_rid) body, [int](class_int) amount **)**

@ -20,5 +20,7 @@
* void **[remove_exception_rid](#remove_exception_rid)** **(** [RID](class_rid) rid **)** * void **[remove_exception_rid](#remove_exception_rid)** **(** [RID](class_rid) rid **)**
* void **[remove_exception](#remove_exception)** **(** [Object](class_object) node **)** * void **[remove_exception](#remove_exception)** **(** [Object](class_object) node **)**
* void **[clear_exceptions](#clear_exceptions)** **(** **)** * void **[clear_exceptions](#clear_exceptions)** **(** **)**
* void **[set_layer_mask](#set_layer_mask)** **(** [int](class_int) mask **)**
* [int](class_int) **[get_layer_mask](#get_layer_mask)** **(** **)** const
### Member Function Description ### Member Function Description

@ -9,6 +9,14 @@ Resource Saving Interface.
* [int](class_int) **[save](#save)** **(** [String](class_string) path, [Resource](class_resource) resource, [int](class_int) arg2=0 **)** * [int](class_int) **[save](#save)** **(** [String](class_string) path, [Resource](class_resource) resource, [int](class_int) arg2=0 **)**
* [StringArray](class_stringarray) **[get_recognized_extensions](#get_recognized_extensions)** **(** [Object](class_object) type **)** * [StringArray](class_stringarray) **[get_recognized_extensions](#get_recognized_extensions)** **(** [Object](class_object) type **)**
### Numeric Constants
* **FLAG_RELATIVE_PATHS** = **1**
* **FLAG_BUNDLE_RESOURCES** = **2**
* **FLAG_CHANGE_PATH** = **4**
* **FLAG_OMIT_EDITOR_PROPERTIES** = **8**
* **FLAG_SAVE_BIG_ENDIAN** = **16**
* **FLAG_COMPRESS** = **32**
### Description ### Description
Resource Saving Interface. This interface is used for saving resources to disk. Resource Saving Interface. This interface is used for saving resources to disk.

@ -28,6 +28,8 @@ Label that displays rich text.
* [int](class_int) **[get_tab_size](#get_tab_size)** **(** **)** const * [int](class_int) **[get_tab_size](#get_tab_size)** **(** **)** const
* void **[set_selection_enabled](#set_selection_enabled)** **(** [bool](class_bool) enabled **)** * void **[set_selection_enabled](#set_selection_enabled)** **(** [bool](class_bool) enabled **)**
* [bool](class_bool) **[is_selection_enabled](#is_selection_enabled)** **(** **)** const * [bool](class_bool) **[is_selection_enabled](#is_selection_enabled)** **(** **)** const
* [int](class_int) **[parse_bbcode](#parse_bbcode)** **(** [String](class_string) bbcode **)**
* [int](class_int) **[append_bbcode](#append_bbcode)** **(** [String](class_string) bbcode **)**
### Signals ### Signals
* **meta_clicked** **(** [Nil](class_nil) meta **)** * **meta_clicked** **(** [Nil](class_nil) meta **)**

@ -35,6 +35,8 @@
* [bool](class_bool) **[is_active](#is_active)** **(** **)** const * [bool](class_bool) **[is_active](#is_active)** **(** **)** const
* void **[set_can_sleep](#set_can_sleep)** **(** [bool](class_bool) able_to_sleep **)** * void **[set_can_sleep](#set_can_sleep)** **(** [bool](class_bool) able_to_sleep **)**
* [bool](class_bool) **[is_able_to_sleep](#is_able_to_sleep)** **(** **)** const * [bool](class_bool) **[is_able_to_sleep](#is_able_to_sleep)** **(** **)** const
* void **[set_axis_lock](#set_axis_lock)** **(** [int](class_int) axis_lock **)**
* [int](class_int) **[get_axis_lock](#get_axis_lock)** **(** **)** const
### Signals ### Signals
* **body_enter** **(** [Object](class_object) body **)** * **body_enter** **(** [Object](class_object) body **)**

@ -15,12 +15,11 @@ Helper tool to create geometry.
* void **[add_uv2](#add_uv2)** **(** [Vector2](class_vector2) uv2 **)** * void **[add_uv2](#add_uv2)** **(** [Vector2](class_vector2) uv2 **)**
* void **[add_bones](#add_bones)** **(** [IntArray](class_intarray) bones **)** * void **[add_bones](#add_bones)** **(** [IntArray](class_intarray) bones **)**
* void **[add_weights](#add_weights)** **(** [RealArray](class_realarray) weights **)** * void **[add_weights](#add_weights)** **(** [RealArray](class_realarray) weights **)**
* void **[add_smooth_group](#add_smooth_group)** **(** [bool](class_bool) smooth **)**
* void **[set_material](#set_material)** **(** [Material](class_material) material **)** * void **[set_material](#set_material)** **(** [Material](class_material) material **)**
* void **[index](#index)** **(** **)** * void **[index](#index)** **(** **)**
* void **[deindex](#deindex)** **(** **)** * void **[deindex](#deindex)** **(** **)**
* void **[generate_flat_normals](#generate_flat_normals)** **(** **)** * void **[generate_normals](#generate_normals)** **(** **)**
* void **[generate_smooth_normals](#generate_smooth_normals)** **(** **)**
* void **[generate_tangents](#generate_tangents)** **(** **)**
* [Mesh](class_mesh) **[commit](#commit)** **(** [Mesh](class_mesh) existing=Object() **)** * [Mesh](class_mesh) **[commit](#commit)** **(** [Mesh](class_mesh) existing=Object() **)**
* void **[clear](#clear)** **(** **)** * void **[clear](#clear)** **(** **)**

@ -29,6 +29,7 @@ Multiline text editing control.
* [int](class_int) **[get_selection_to_line](#get_selection_to_line)** **(** **)** const * [int](class_int) **[get_selection_to_line](#get_selection_to_line)** **(** **)** const
* [int](class_int) **[get_selection_to_column](#get_selection_to_column)** **(** **)** const * [int](class_int) **[get_selection_to_column](#get_selection_to_column)** **(** **)** const
* [String](class_string) **[get_selection_text](#get_selection_text)** **(** **)** const * [String](class_string) **[get_selection_text](#get_selection_text)** **(** **)** const
* [String](class_string) **[get_word_under_cursor](#get_word_under_cursor)** **(** **)** const
* [IntArray](class_intarray) **[search](#search)** **(** [String](class_string) flags, [int](class_int) from_line, [int](class_int) from_column, [int](class_int) to_line **)** const * [IntArray](class_intarray) **[search](#search)** **(** [String](class_string) flags, [int](class_int) from_line, [int](class_int) from_column, [int](class_int) to_line **)** const
* void **[undo](#undo)** **(** **)** * void **[undo](#undo)** **(** **)**
* void **[redo](#redo)** **(** **)** * void **[redo](#redo)** **(** **)**

@ -16,6 +16,8 @@ Node for 2D Tile-Based games.
* [bool](class_bool) **[get_center_x](#get_center_x)** **(** **)** const * [bool](class_bool) **[get_center_x](#get_center_x)** **(** **)** const
* void **[set_center_y](#set_center_y)** **(** [bool](class_bool) enable **)** * void **[set_center_y](#set_center_y)** **(** [bool](class_bool) enable **)**
* [bool](class_bool) **[get_center_y](#get_center_y)** **(** **)** const * [bool](class_bool) **[get_center_y](#get_center_y)** **(** **)** const
* void **[set_collision_layer_mask](#set_collision_layer_mask)** **(** [int](class_int) mask **)**
* [int](class_int) **[get_collision_layer_mask](#get_collision_layer_mask)** **(** **)** const
* void **[set_cell](#set_cell)** **(** [int](class_int) x, [int](class_int) y, [int](class_int) tile, [bool](class_bool) flip_x=false, [bool](class_bool) flip_y=false **)** * void **[set_cell](#set_cell)** **(** [int](class_int) x, [int](class_int) y, [int](class_int) tile, [bool](class_bool) flip_x=false, [bool](class_bool) flip_y=false **)**
* [int](class_int) **[get_cell](#get_cell)** **(** [int](class_int) x, [int](class_int) y **)** const * [int](class_int) **[get_cell](#get_cell)** **(** [int](class_int) x, [int](class_int) y **)** const
* [bool](class_bool) **[is_cell_x_flipped](#is_cell_x_flipped)** **(** [int](class_int) x, [int](class_int) y **)** const * [bool](class_bool) **[is_cell_x_flipped](#is_cell_x_flipped)** **(** [int](class_int) x, [int](class_int) y **)** const

@ -31,6 +31,8 @@ Creates a sub-view into the screen.
* [bool](class_bool) **[is_set_as_render_target](#is_set_as_render_target)** **(** **)** const * [bool](class_bool) **[is_set_as_render_target](#is_set_as_render_target)** **(** **)** const
* void **[set_render_target_vflip](#set_render_target_vflip)** **(** [bool](class_bool) enable **)** * void **[set_render_target_vflip](#set_render_target_vflip)** **(** [bool](class_bool) enable **)**
* [bool](class_bool) **[get_render_target_vflip](#get_render_target_vflip)** **(** **)** const * [bool](class_bool) **[get_render_target_vflip](#get_render_target_vflip)** **(** **)** const
* void **[set_render_target_filter](#set_render_target_filter)** **(** [bool](class_bool) enable **)**
* [bool](class_bool) **[get_render_target_filter](#get_render_target_filter)** **(** **)** const
* void **[set_render_target_update_mode](#set_render_target_update_mode)** **(** [int](class_int) mode **)** * void **[set_render_target_update_mode](#set_render_target_update_mode)** **(** [int](class_int) mode **)**
* [int](class_int) **[get_render_target_update_mode](#get_render_target_update_mode)** **(** **)** const * [int](class_int) **[get_render_target_update_mode](#get_render_target_update_mode)** **(** **)** const
* [RenderTargetTexture](class_rendertargettexture) **[get_render_target_texture](#get_render_target_texture)** **(** **)** const * [RenderTargetTexture](class_rendertargettexture) **[get_render_target_texture](#get_render_target_texture)** **(** **)** const