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fe4850c0d0e8eed3fe851007c667206684aab0fc
godot/scene
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Pedro J. Estébanez fe4850c0d0 Use mingw-std-threads in MinGW builds
2023-11-18 11:56:05 +01:00
..
2d
Merge pull request #84968 from groud/fix_tilemap_reparenting
2023-11-16 14:53:15 +01:00
3d
Use mingw-std-threads in MinGW builds
2023-11-18 11:56:05 +01:00
animation
Merge pull request #84815 from TokageItLab/array-animation
2023-11-16 14:52:00 +01:00
audio
[Audio] Fix pausing stream on entering tree
2023-10-22 22:35:32 +02:00
debugger
Use mingw-std-threads in MinGW builds
2023-11-18 11:56:05 +01:00
gui
Merge pull request #84870 from jsjtxietian/add-set-selected-protection
2023-11-14 19:31:47 +01:00
main
Revert "Fix transform notification not getting sent out for RigidBody2D"
2023-11-14 22:17:26 +01:00
resources
Use mingw-std-threads in MinGW builds
2023-11-18 11:56:05 +01:00
theme
Merge pull request #82653 from MewPurPur/simplify-region-folding-icon
2023-10-04 15:35:57 +02:00
property_utils.cpp
Extract ScriptInstance to simplify includes
2023-09-06 22:54:38 +02:00
property_utils.h
…
register_scene_types.cpp
Fix FogMaterial memory leak
2023-11-10 12:13:52 +02:00
register_scene_types.h
…
scene_string_names.cpp
Use StringName consistently to refer to the Master audio bus name
2023-08-07 18:06:17 +02:00
scene_string_names.h
Use StringName consistently to refer to the Master audio bus name
2023-08-07 18:06:17 +02:00
SCsub
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