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fc00a8390193220cea702d9ab684fb6c53d97a6b
godot/platform/javascript
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Fabio Alessandrelli d4e302a3a4 [HTML5] Fix JavaScript string parsing with new interface.
Strings are UTF-8 encoded and should be parsed as such, while it was
being parsed as a C string before.
2021-07-07 15:44:29 +02:00
..
api
…
export
[HTML5] Add option to focus canvas on start.
2021-06-25 19:07:17 +02:00
js
[HTML5] Add option to focus canvas on start.
2021-06-25 19:07:17 +02:00
.eslintrc.engine.js
…
.eslintrc.js
…
.eslintrc.libs.js
…
audio_driver_javascript.cpp
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audio_driver_javascript.h
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detect.py
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display_server_javascript.cpp
Use mouse and joypad enums instead of plain integers
2021-06-20 11:54:24 -04:00
display_server_javascript.h
…
dom_keys.inc
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emscripten_helpers.py
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godot_audio.h
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godot_js.h
…
http_client_javascript.cpp
[Net] Makes HTTPClient a custom instance class.
2021-06-23 14:10:45 +02:00
http_client_javascript.h
[Net] Makes HTTPClient a custom instance class.
2021-06-23 14:10:45 +02:00
javascript_main.cpp
…
javascript_runtime.cpp
…
javascript_singleton.cpp
[HTML5] Fix JavaScript string parsing with new interface.
2021-07-07 15:44:29 +02:00
logo.png
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os_javascript.cpp
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os_javascript.h
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package-lock.json
[HTML5] Update eslint and jsdoc dependencies.
2021-06-14 13:42:03 +02:00
package.json
[HTML5] Update eslint and jsdoc dependencies.
2021-06-14 13:42:03 +02:00
platform_config.h
…
run_icon.png
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SCsub
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