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fa5c589545008b713b0ef0ee060d0ca1e056f9fc
godot/platform
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lawnjelly be6f971f4f Use the in-built casting instead of dynamic_cast on all platforms
The in-built casting appears significantly faster than `dynamic_cast`.

Co-authored-by: Lukas Tenbrink <lukas.tenbrink@gmail.com>
2025-03-31 12:46:24 +01:00
..
android
Add GLOBAL_GET cached macros.
2025-03-18 16:28:40 +00:00
iphone
[3.x, iOS export] Add support for privacy manifest configuration.
2024-04-30 09:39:20 +03:00
javascript
Merge pull request #91610 from bruvzg/web_ime_3
2024-06-25 08:59:43 +02:00
osx
Use the in-built casting instead of dynamic_cast on all platforms
2025-03-31 12:46:24 +01:00
server
Fix build on X11 following 64-bit detection changes
2024-02-07 19:33:21 +01:00
uwp
UWP: Fix VS 2017 build with new get_unique_id method
2024-01-17 11:24:19 +01:00
windows
CI: Update Ubuntu runners to 24.04, but keep 22.04 for Linux builds
2024-11-07 12:50:17 +01:00
x11
CI: Update Ubuntu runners to 24.04, but keep 22.04 for Linux builds
2024-11-07 12:50:17 +01:00
register_platform_apis.h
One Copyright Update to rule them all
2023-01-10 15:26:54 +01:00
SCsub
SCons: Format buildsystem files with psf/black
2020-06-10 15:30:52 +02:00
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