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f18aa00e8505439c1afc3dc0eb309429a88cf4de
godot/scene
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A Thousand Ships f18aa00e85 Replace ERR_FAIL_COND with ERR_FAIL_NULL where applicable
2023-10-08 17:23:33 +02:00
..
2d
Merge pull request #82393 from jrouwe/body_changed_state
2023-10-04 15:35:30 +02:00
3d
Make gizmo plugin handle SpriteBase3D instead of Sprite3D
2023-10-06 11:03:44 +02:00
animation
Replace ERR_FAIL_COND with ERR_FAIL_NULL where applicable
2023-10-08 17:23:33 +02:00
audio
Add a bus_renamed AudioServer signal
2023-09-15 13:02:03 +03:00
debugger
Fix arg count checks in SceneDebugger
2023-07-19 18:13:15 +02:00
gui
Replace ERR_FAIL_COND with ERR_FAIL_NULL where applicable
2023-10-08 17:23:33 +02:00
main
Replace ERR_FAIL_COND with ERR_FAIL_NULL where applicable
2023-10-08 17:23:33 +02:00
resources
Replace ERR_FAIL_COND with ERR_FAIL_NULL where applicable
2023-10-08 17:23:33 +02:00
theme
Merge pull request #82653 from MewPurPur/simplify-region-folding-icon
2023-10-04 15:35:57 +02:00
property_utils.cpp
Extract ScriptInstance to simplify includes
2023-09-06 22:54:38 +02:00
property_utils.h
…
register_scene_types.cpp
Implement AnimationManager the base class of AnimationPlayer/Tree
2023-09-29 08:23:57 +09:00
register_scene_types.h
…
scene_string_names.cpp
Use StringName consistently to refer to the Master audio bus name
2023-08-07 18:06:17 +02:00
scene_string_names.h
Use StringName consistently to refer to the Master audio bus name
2023-08-07 18:06:17 +02:00
SCsub
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