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ee1e89f8c0dc4659a2ed4b5afd5e7c1c596f7af1
godot/scene
History
Juan Linietsky f8b5c5f063 DOF fully implemented, can be edited on the fly.
2020-02-11 12:15:26 +01:00
..
2d
Fixed 2D and 3D CPU Particles
2020-02-11 12:03:50 +01:00
3d
WIP CameraEffects implementation (bokeh not working for now)
2020-02-11 12:15:03 +01:00
animation
Fix code formatting issues and VS compilation
2020-02-11 12:05:19 +01:00
audio
Update copyright statements to 2020
2020-01-01 11:16:22 +01:00
debugger
Visual GPU profiler and related profiling support in Vulkan.
2020-02-11 12:01:26 +01:00
gui
Bugfixes and ability to better specify filter and repeat modes everywhere.
2020-02-11 11:53:28 +01:00
main
Auto exposure re-implemented in Vulkan
2020-02-11 12:14:23 +01:00
resources
DOF fully implemented, can be edited on the fly.
2020-02-11 12:15:26 +01:00
register_scene_types.cpp
WIP CameraEffects implementation (bokeh not working for now)
2020-02-11 12:15:03 +01:00
register_scene_types.h
Update copyright statements to 2020
2020-01-01 11:16:22 +01:00
scene_string_names.cpp
Update copyright statements to 2020
2020-01-01 11:16:22 +01:00
scene_string_names.h
Update copyright statements to 2020
2020-01-01 11:16:22 +01:00
SCsub
Implement game camera override
2019-10-23 02:51:32 +01:00
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