Logo
Explore Help
Sign In
northern-lighthouse/godot
1
0
Fork 0
You've already forked godot
Code Issues Pull Requests Actions Packages Projects Releases Wiki Activity
Files
edde380e9cb1545d77e99bba99aaf55f55e7dc86
godot/servers/rendering/renderer_rd/shaders/environment
History
Thaddeus Crews 9f9ee0c813 SCons: Add unobtrusive type hints in SCons files
2024-09-25 09:34:35 -05:00
..
gi.glsl
Use Reverse Z for the depth buffer
2024-04-04 13:54:15 +02:00
SCsub
SCons: Add unobtrusive type hints in SCons files
2024-09-25 09:34:35 -05:00
sdfgi_debug_probes.glsl
Implement Physical Light Units as an optional setting.
2022-08-31 12:14:46 -07:00
sdfgi_debug.glsl
Implement Physical Light Units as an optional setting.
2022-08-31 12:14:46 -07:00
sdfgi_direct_light.glsl
Convert en_GB spelling to en_US with codespell
2023-01-23 11:02:20 +01:00
sdfgi_integrate.glsl
Implement Physical Light Units as an optional setting.
2022-08-31 12:14:46 -07:00
sdfgi_preprocess.glsl
Fixup SDFGI shader compilation error after #80390
2024-01-03 08:51:08 +01:00
sky.glsl
Style: Apply new clang-format changes
2024-09-20 08:09:48 -05:00
volumetric_fog_process.glsl
Add Metal support for macOS (arm64) and iOS
2024-08-20 12:11:06 +02:00
volumetric_fog.glsl
Style: Apply new clang-format changes
2024-09-20 08:09:48 -05:00
voxel_gi_debug.glsl
…
voxel_gi_sdf.glsl
…
voxel_gi.glsl
Use best fit normals for storing screen space normals
2023-12-21 14:41:29 -07:00
Powered by Gitea Version: 1.24.1 Page: 1057ms Template: 6ms
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API