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edde380e9cb1545d77e99bba99aaf55f55e7dc86
godot/drivers/vulkan
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Dario 8c3e46b13b Move transitions of textures initialized by transfer workers to the main graphics queue.
Also adds a new possible texture layout and API trait to support a particular behavior in D3D12 where only the COMMON layout is supported in copy queues. Fixes #98158.
2024-10-18 09:15:25 -03:00
..
godot_vulkan.h
Move Vulkan includes to a central godot_vulkan.h header
2024-09-29 17:53:18 +02:00
rendering_context_driver_vulkan.cpp
Disable extra memory tracking by default
2024-08-24 20:52:39 -03:00
rendering_context_driver_vulkan.h
Move Vulkan includes to a central godot_vulkan.h header
2024-09-29 17:53:18 +02:00
rendering_device_driver_vulkan.cpp
Move transitions of textures initialized by transfer workers to the main graphics queue.
2024-10-18 09:15:25 -03:00
rendering_device_driver_vulkan.h
Implement asynchronous transfer queues, thread guards on RenderingDevice. Add ubershaders and rework pipeline caches for Forward+ and Mobile.
2024-10-02 15:11:58 -03:00
SCsub
SCons: Add unobtrusive type hints in SCons files
2024-09-25 09:34:35 -05:00
vulkan_hooks.cpp
Finish splitting functionality of the Vulkan and D3D12 backends into RenderingDeviceDriver.
2024-02-12 10:02:18 -03:00
vulkan_hooks.h
Move Vulkan includes to a central godot_vulkan.h header
2024-09-29 17:53:18 +02:00
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