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ece3df39386af85b069cbb67ae1893b4365f1bd3
godot/core/input
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Haoyu Qiu e061b1cc3c Use %s for bool value in vformat
2022-08-07 09:57:09 +08:00
..
default_controller_mappings.h
Update copyright statements to 2022
2022-01-03 21:27:34 +01:00
gamecontrollerdb.txt
Sync controller mappings DB with SDL2 community repo
2022-08-05 02:59:03 +02:00
godotcontrollerdb.txt
Sync controller mappings DB with SDL2 community repo
2022-02-20 12:20:17 +01:00
input_builders.py
Rename OSX to macOS and iPhoneOS to iOS.
2022-07-21 09:37:52 +03:00
input_enums.h
Add joystick button index boundary check. Increase max. button number to 128 (max. buttons supported by DirectInput).
2022-01-10 14:39:05 +02:00
input_event.cpp
Use %s for bool value in vformat
2022-08-07 09:57:09 +08:00
input_event.h
[macOS, Windows, X11] Add stylus inverted/eraser support to
2022-07-04 10:36:53 -07:00
input_map.cpp
Replace most uses of Map by HashMap
2022-05-16 10:37:48 +02:00
input_map.h
Add a new HashMap implementation
2022-05-12 11:21:29 +02:00
input.cpp
Fix some array size function definition mismatch.
2022-08-04 13:06:17 +02:00
input.h
Input: Re-enable input accumulation by default
2022-07-03 12:16:16 +02:00
SCsub
SCons: List .gen.cpp sources explicitly to avoid globbing errors
2021-10-15 22:14:11 +02:00
shortcut.cpp
Update copyright statements to 2022
2022-01-03 21:27:34 +01:00
shortcut.h
Code quality: Fix header guards consistency
2022-07-25 11:17:40 +02:00
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