Logo
Explore Help
Sign In
seedlingattempt/godot
1
0
Fork 0
You've already forked godot
Code Issues Pull Requests Actions Packages Projects Releases Wiki Activity
Files
ec82655ca00f47c88ed338c64d156c274507609b
godot/drivers/gles2/shaders
History
Rémi Verschelde 772d071863 SCons: Properly track codegen script dependency for generated GLES headers
2022-07-02 15:52:42 +02:00
..
canvas_shadow.glsl
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
2021-05-04 14:45:16 +02:00
canvas.glsl
Convert output of GLES2 to linear color space if keep_3d_linear is enabled
2021-08-23 15:59:56 +10:00
copy.glsl
clang-format: Disable alignment of operands, too unreliable
2021-10-28 13:23:38 +02:00
cube_to_dp.glsl
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
2021-05-04 14:45:16 +02:00
cubemap_filter.glsl
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
2021-05-04 14:45:16 +02:00
effect_blur.glsl
fix post procressing with transparent bg and keep alpha channel of the tonemap shader output
2022-05-12 16:32:31 +08:00
lens_distorted.glsl
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
2021-05-04 14:45:16 +02:00
scene.glsl
Don't use prepass threshold with alpha scissor
2022-02-11 12:01:15 +01:00
SCsub
SCons: Properly track codegen script dependency for generated GLES headers
2022-07-02 15:52:42 +02:00
stdlib.glsl
Trunc shader function fixed
2021-12-18 17:50:58 -03:00
tonemap.glsl
Disable Alpha throughout Glow and FXAA code in order to avoid issues with transparent viewports
2022-05-26 11:15:35 -07:00
Powered by Gitea Version: 1.24.1 Page: 215ms Template: 8ms
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API