Due to how caches are accessed this cache is almost useless, it only
matters if it is from the same branch or a base branch, and is identical
between branches, so caching it just clutters the build cache
(cherry picked from commit feeb0721ab)
55 lines
1.4 KiB
YAML
55 lines
1.4 KiB
YAML
name: 🌐 JavaScript Builds
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on:
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workflow_call:
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# Global Settings
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env:
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# Only used for the cache key. Increment version to force clean build.
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GODOT_BASE_BRANCH: 3.6
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SCONSFLAGS: verbose=yes warnings=all werror=yes debug_symbols=no
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EM_VERSION: 3.1.39
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concurrency:
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group: ci-${{github.actor}}-${{github.head_ref || github.run_number}}-${{github.ref}}-javascript
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cancel-in-progress: true
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jobs:
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javascript-template:
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runs-on: "ubuntu-24.04"
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name: Template (target=release, tools=no)
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steps:
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- uses: actions/checkout@v4
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- name: Set up Emscripten latest
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uses: mymindstorm/setup-emsdk@v14
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with:
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version: ${{env.EM_VERSION}}
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no-cache: true
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- name: Verify Emscripten setup
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run: |
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emcc -v
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- name: Restore Godot build cache
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uses: ./.github/actions/godot-cache-restore
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continue-on-error: true
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- name: Setup python and scons
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uses: ./.github/actions/godot-deps
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- name: Compilation
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uses: ./.github/actions/godot-build
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with:
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sconsflags: ${{ env.SCONSFLAGS }}
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platform: javascript
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target: release
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tools: false
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- name: Save Godot build cache
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uses: ./.github/actions/godot-cache-save
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continue-on-error: true
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- name: Upload artifact
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uses: ./.github/actions/upload-artifact
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